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Le Train Dispatcher
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_drafts/newsletter-004.md

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## Game Updates
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### [Le Train Dispatcher][ltd] - Route trains in a simulated rail network
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![Demo of Le Train Dispatcher](/assets/newsletter-004/ltd.gif)
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Le Train Dispatcher allows you to route trains in a fully simulated rail network. Particular care has been taken on the realistic management of light signals (block systems, switches protection), train physics and curve tracing.
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The game is programmed in Rust and the main crates used are : ggez, imgui and serde.
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This first version is fully playable, but if you want to comment, bring your ideas or help the development of the game, in any way, do not hesitate to post a [message][ltd-post].
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#### Unique characteristics
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- Realistic light signals simulation
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- Huge engineering work has been done to have a realistic management of railway signaling.
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- No collision
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- Yes it's fun to watch many trains running automatically without getting in. All your actions are checked : you cannot put the trains in danger.
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- True physics
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- Each locomotive or wagon has its own weight, its driving or braking force, its coefficient of adhesion.
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- The curves are not simple circles, they are calculated with the same equations as those used in real road or rail networks.
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#### Help needed!
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Creating a game it is a team effort, I am looking for partners first of foremost. If you have one of the talents below, you are welcome.
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- Graphic artist
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- Level and game designer
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- Sound engineer
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- Web designer
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- Musician
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#### Links
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[itch.io][ltd]
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[Patreon][ltd-patreon]
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[ltd]: http://athorus.itch.io/ltd
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[ltd-post]: https://itch.io/category/551012/new-topic
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[ltd-patreon]: https://www.patreon.com/athorus
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## Library & Tooling updates
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### Other Library & Tooling News

assets/newsletter-004/ltd.gif

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