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septumozkriff
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Newsletter 12: Add Pushin' Boxes (rust-gamedev#214)
* Newsletter 12: Add Pushin' Boxes * Newsletter 12: Add Voxel game prototype * Newsletter 12: Remove RidleyWinters's project They said that they aren't ready yet. * Newsletter 12: Style tweaks & blog post * Newsletter 12: Remove voxel prototype img too Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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content/posts/newsletter-012/index.md

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@@ -152,6 +152,26 @@ Got any ideas? Leave an [issue on github][Sandbox], or add it yourself!
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[Sandbox]: https://github.com/JMS55/sandbox
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[Flathub]: https://flathub.org/apps/details/com.github.jms55.Sandbox
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### [Pushin' Boxes][pushin-homepage]
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[![Pushin' Boxes gameplay](pushin_boxes_gameplay.gif)][pushin-itch]
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[Pushin' Boxes][pushin-homepage] ([itch][pushin-itch])
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is a [Sokoban][pushin-sokoban] clone made with [ggez][pushin-ggez] by
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[@septum][septum-twitter]. It features 16 levels of puzzling box-pushin' action
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where the player controls a little robot (named プシン).
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Check out a [blog post][pushin-post] about the game's release.
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[The source code is available on GitLab][pushin-repository].
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[pushin-homepage]: https://septum.io/games/pushin-boxes
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[pushin-itch]: https://septum.itch.io/pushin-boxes
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[pushin-sokoban]: https://en.wikipedia.org/wiki/Sokoban
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[pushin-post]: https://septum.io/blog/my-first-game
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[pushin-ggez]: https://github.com/ggez/ggez
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[pushin-repository]: https://gitlab.com/septum___/pushin_boxes
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[septum-twitter]: https://twitter.com/septum___
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## Learning Material Updates
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### [Rust on iOS with SDL2][rust-ios-sdl2-post]
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