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N24: Macroquad (rust-gamedev#746)
Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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content/news/024/index.md

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@@ -391,8 +391,15 @@ Macroquad website, showing how a game written with the framework can be
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ported to Android. It details all of the steps, from building to packaging
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for a release on Google Play.
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In other news, Macroquad used to depend on rodio+cpal for audio on
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native platforms and a custom WebAudio implementation for web, with a custom
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abstraction on top of both. This month, Macroquad's audio system was
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reimplemented on top of raw OS APIs - ALSA, OpenSLES, CoreAudio and WASAPI.
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This functionality has now been extracted into a crate: [quad-snd].
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[macroquad]: https://github.com/not-fl3/macroquad
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[macroquad-android]: https://macroquad.rs/tutorials/android/
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[quad-snd]: https://github.com/not-fl3/quad-snd
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### [Emerald]
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