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N24: Graphite (rust-gamedev#743)
Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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@@ -426,6 +426,37 @@ it's still a great way to learn the basics of rg3d and Rust gamedev in general!
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## Tooling Updates
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### [Graphite][graphite-repo]
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![Graphite logo](graphite_scream.png)
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_A recreation of "The Scream" in Graphite by Norgate_
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Graphite ([GitHub][graphite-repo], [Discord][graphite-discord],
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[Twitter](https://twitter.com/GraphiteEditor)) is an in-development vector and
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raster graphics editor built on a non-destructive node-based workflow.
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In the past month, the editor has gained numerous vector editing features,
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including moving layers with the keyboard or mouse, filling and copying colors,
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flipping and aligning selected layers, and setting blend modes and layer
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opacity.
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Scrollbars, rulers, and thumbnails are now functional. Full screen support has
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been added, along with a hotkey to center the artwork. An options bar with
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tool-specific settings and actions has been implemented, currently allowing
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the number of sides of a polygon to be selected. The order of layers can now be
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changed using hotkeys.
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[Try it right now in your browser.][graphite-live-demo] Graphite is making
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rapid progress towards becoming a non-destructive, procedural graphics editor
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suitable of replacing traditional 2D DCC applications. The release of Graphite
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0.1 is anticipated in the coming month; come
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[join the Discord][graphite-discord] to help make it happen!
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[graphite-repo]: https://github.com/GraphiteEditor/Graphite
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[graphite-discord]: https://discord.graphite.design
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[graphite-twitter]: https://twitter.com/GraphiteEditor
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[graphite-live-demo]: https://editor.graphite.design
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## Library Updates
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### [discord-sdk]

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