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DOCUMENTATION.md

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while(lbm.get_t()<lbm_T) { // main simulation loop
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mesh->rotate(float3x3(float3(0, 0, 1), lbm_omega*(float)lbm_dt)); // rotate the triangle mesh
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lbm.voxelize_mesh_on_device(mesh, TYPE_S, center, float3(0.0f), float3(0.0f, 0.0f, lbm_omega)); // revoxelize the rotated triangle mesh, provide the instantaneous angular velocity vector for moving boundaries
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lbm.run(lbm_dt); // run lbm_dt LBM time steps
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lbm.run(lbm_dt); // run lbm_dt LBM time steps
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}
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```
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Here `lbm_omega` is the angular velocity in radians per time step, `lbm_dt` is the number of simulated time steps between revoxelizations, and `float3(0.0f, 0.0f, lbm_omega)` is the instantaneous angular velocity as a vector along the axis of rotation. The largest displacement of the outermost cells should not exceed `1` cell between revoxelizations; set `lbm_omega = lbm_u/lbm_radius` accordingly.

README.md

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# FluidX3D
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The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via [OpenCL](https://github.com/ProjectPhysX/OpenCL-Wrapper "OpenCL-Wrapper").
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The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via [OpenCL](https://github.com/ProjectPhysX/OpenCL-Wrapper "OpenCL-Wrapper"). Free for non-commercial use.
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<a href="https://youtu.be/-MkRBeQkLk8"><img src="https://img.youtube.com/vi/o3TPN142HxM/maxresdefault.jpg" width="50%"></img></a><a href="https://youtu.be/oC6U1M0Fsug"><img src="https://img.youtube.com/vi/oC6U1M0Fsug/maxresdefault.jpg" width="50%"></img></a><br>
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<a href="https://youtu.be/XOfXHgP4jnQ"><img src="https://img.youtube.com/vi/XOfXHgP4jnQ/maxresdefault.jpg" width="50%"></img></a><a href="https://youtu.be/BStzTRmLW7Q"><img src="https://img.youtube.com/vi/BStzTRmLW7Q/maxresdefault.jpg" width="50%"></img></a>

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