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N20: Theta Wave (rust-gamedev#553)
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content/posts/newsletter-020/index.md

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@@ -219,6 +219,32 @@ of the 1990 [Gameboy platformer][gargoyle-wiki] built using [wgpu].
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[gargoyle-wiki]: https://en.wikipedia.org/wiki/Gargoyle%27s_Quest
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[wgpu]: https://github.com/gfx-rs/wgpu-rs
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### [Theta Wave]
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[![Enemy Formations](theta-wave.gif)][Theta Wave]
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_Enemies can now be easily spawned in formations_
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[Theta Wave] is an open-source space shooter game by developers [@micah_tigley] and
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[@carlosupina]. It is one of the showcase games for the [Amethyst Engine]. In
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the past month, the ["Foundations"] update was released which included numerous
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refactors that improved the accessibility of contributing to the game.
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They are now working on the ["Formations"] update which will organize how
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waves of enemies are spawned into the game.
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Notable changes:
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- Formations can be defined in a data file
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- New `InvasionFormation` phase where formations of enemies are spawned from
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a pool of formations
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[Theta Wave]: https://github.com/amethyst/theta-wave
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[@micah_tigley]: https://twitter.com/micah_tigley
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[@carlosupina]: https://twitter.com/carlosupina
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[Amethyst Engine]: https://amethyst.rs/
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["Foundations"]: https://github.com/amethyst/theta-wave/releases/tag/v0.1.4
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["Formations"]: https://github.com/amethyst/theta-wave/projects/2
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## Engine Updates
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### [Tetra]
2.46 MB
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