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N20: Tetra (rust-gamedev#544)
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content/posts/newsletter-020/index.md

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@@ -157,6 +157,26 @@ of the past 6 months of development.
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## Engine Updates
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### [Tetra]
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[Tetra] is a simple 2D game framework, inspired by XNA, Love2D, and Raylib. This
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month, versions 0.6.1 and 0.6.2 were released, featuring:
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- Support for blend modes and premultiplied alpha
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- Scissor rectangles (useful for UI rendering)
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- Word wrapping for text
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- More events and methods for tracking/controlling the window's state
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- Bugfixes and docs improvements
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For more details, see the [changelog][tetra-changelog].
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Additionally, a [template repository][tetra-template] has been created,
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demonstrating some useful patterns for structuring a Tetra project.
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[Tetra]: https://github.com/17cupsofcoffee/tetra
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[tetra-changelog]: https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
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[tetra-template]: https://twitter.com/17cupsofcoffee/status/1357750836370284544
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### [Starframe]
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![Current state of starframe graphics and physics](starframe.gif)

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