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N45: Rustracer (rust-gamedev#1362)
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content/news/045/index.md

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## Tooling Updates
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### [Rustracer][rustracer]
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[![Youtube screenshot: demo with a couple of cars inside a box](
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rustracer.jpg)][rustracer-0.2.0 demo]
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Rustracer, a PBR [glTF 2.0][glrf-2-0] renderer based on Vulkan ray-tracing.
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It can render (almost) any glTF 2.0 scene by pure path tracing at an interacive speed.
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Compared with rasterization-based glTF renderers, Rustracer needs some
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(scene-dependent) time for sample accumulation in exchange for global illumination.
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On top of that, the control panel provides a rich set of viewing options
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and debugging utilities.
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It also can serve as a glTF viewer or a reference renderer.
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The code base itself is a learning resource for [Ash] (Vulkan bindings in Rust),
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hardware ray tracing and glTF processing in Rust.
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[rustracer]: https://github.com/KaminariOS/rustracer
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[rustracer-0.2.0 demo]: https://youtube.com/playlist?list=PLD1H28onwV_kdxp1ajUL6riK_dNzMAXGj
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[Ash]: https://github.com/ash-rs/ash
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[glrf-2-0]: https://www.khronos.org/gltf
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## Library Updates
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### [Backpack]

content/news/045/rustracer.jpg

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