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N41: Add Mun (rust-gamedev#1243)
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content/news/041/index.md

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@@ -297,6 +297,33 @@ For more, in pictures, see the picture book retrospective
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[brcg-retro]: https://drinkspiller.com/bevy-rapier-collider-gen
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[@shnewto]: https://github.com/shnewto
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### [Mun v0.4.0][mun-release]
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[![Mun logo](mun-logo.svg)][Mun]
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[Mun] is a scripting language for gamedev focused on quick iteration times
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that is written in Rust.
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The previous Mun release dates back over one and a half years. Since then -
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slowly but steadily - the Mun Community and Core Team have been working towards
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Mun v0.4.0 and it’s finally here!
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Mun v0.4 does not only bring array support to Mun, but it also lays the
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groundwork for a plethora of language features that require indirect types and
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recursion. For a full list have a look at the [changelog][mun-changelog], but
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the main improvements are:
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- Dynamically-sized arrays
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- Simplified function invocations from Rust
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- Simplified struct API for Rust
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- Apple M1 & experimental iOS support
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- Upgrade to LLVM 13
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- Support for runtime usage in entity component systems (ECS)
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[Mun]: https://mun-lang.org
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[mun-release]: https://mun-lang.org/blog/2022/12/12/release-mun-v0-4-0/
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[mun-changelog]: https://github.com/mun-lang/mun/releases/tag/v0.4.0
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

content/news/041/mun-logo.svg

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