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N16: Add assets_manager (rust-gamedev#391)
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content/posts/newsletter-016/index.md

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@@ -368,6 +368,23 @@ _Discussions:
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[toy benchmark]: https://git.sr.ht/~vlmutolo/rkyv-bench/tree/master/src/main.rs
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[architecture and internals of rkyv]: https://davidkoloski.me/blog/rkyv-architecture/
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### [assets_manager] v0.4
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[assets_manager] provides an convenient way to work with external files, making
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ressources caching and hot-reloading easy and straightforward.
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This month was released version 0.4.0, bringing loads of improvements.
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- A `Source` trait, to load assets from anywhere. It makes the crate usable in
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WebAssembly.
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- Assets that can load other assets, with a transparent integration with
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hot-reloading. Using a manifest file has never been so easy !
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- Improved perfomances
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- See the [full changelog][assets_manager_log] for more informations.
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[assets_manager]: https://github.com/a1phyr/assets_manager
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[assets_manager_log]: https://github.com/a1phyr/assets_manager/releases/tag/v0.4.0
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### [rib]
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![rib](rib.gif)

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