@@ -35,8 +35,8 @@ Feel free to send PRs about your own projects!
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- [Learning Material Updates](#learning-material-updates)
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- [Tooling Updates](#tooling-updates)
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- [Library Updates](#library-updates)
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- - [Other News](#other-news)
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- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
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+ - [Other News](#other-news)
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- [Meeting Minutes](#meeting-minutes)
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- [Discussions](#discussions)
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- [Requests for Contribution](#requests-for-contribution)
@@ -209,6 +209,35 @@ December's full weekly devlogs: "This Week In Veloren...":
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## Engine Updates
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+ ### [Fyrox]
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+ 
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+ [Fyrox] ([Discord][fyrox_discord], [Twitter][fyrox_twitter]) is a game engine that
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+ aims to be easy to use and provide a large set of out-of-the-box features. In January
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+ it hit version 0.29 and got the following features:
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+ - Animation system rework
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+ - Animation editor
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+ - Animation blending state machine editor rework
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+ - Sprite sheet editor
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+ - Ability to change scene settings
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+ - Improved WebAssembly support
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+ - Customizable graph update pipeline
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+ - Node and property selector widgets
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+ - Message passing for scripts
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+ - Reflection refactoring to support interrior mutability
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+ - Deterministic particle systems
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+ - Ability to animate material properties
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+ - Various bug fixes
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+ You can read more about the changes in the [feature highlights post][fyrox-0.29].
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+ [Fyrox]: https://github.com/FyroxEngine/Fyrox
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+ [fyrox_discord]: https://discord.com/invite/xENF5Uh
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+ [fyrox_twitter]: https://twitter.com/DmitryNStepanov
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+ [fyrox-0.29]: https://fyrox.rs/blog/post/feature-highlights-0-29/
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## Learning Material Updates
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### [Introduction to the Entity Component System][tut-ecs-intro]
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