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content/news/030/index.md

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@@ -245,6 +245,26 @@ _Discussions:
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[bevy-frustum-culling]: https://bevyengine.org/news/bevy-0-6/#visibility-and-frustum-culling
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[bevy-shaders]: https://bevyengine.org/news/bevy-0-6/#wgsl-shaders
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### [`three-d` 0.10](https://github.com/asny/three-d)
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![three-d example of environment lighting](https://asny.github.io/three-d/0.10/pbr.png)
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_Environment lighting example_
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[`three-d`](https://github.com/asny/three-d)
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is a 2D/3D renderer targeting both desktop and web that aims to make rendering simple and give the user full control.
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`three-d` 0.10 has been released featuring:
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- Environment lighting (image-based lighting)
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- HDR environment map
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- Headless graphics context
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- Tangent vertex atributes
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- Texture transform
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- Cube map render targets
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- f16 and u16 texture data types
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- and more..
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See [this](https://twitter.com/AsgerNyman/status/1482711259673944067) twitter thread for videos.
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## Learning Material Updates
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### [Making Your Game Go Fast by Asking Windows Nicely][awn-post]

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