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Hello,
I'm getting this error only on the production build, when I'm running on my local dev environment everything works fine.
Uncaught TypeError: Cannot set property 'game' of undefined
at n.PluginManager.add (vendor.bundle.js?b6ee61c795d18e338b66:1)
at n.GameObjectFactory.plugin (vendor.bundle.js?b6ee61c795d18e338b66:1)
at e.value (bundle.js?b6ee61c795d18e338b66:1)
at n.StateManager.preUpdate (vendor.bundle.js?b6ee61c795d18e338b66:1)
at e.updateLogic (vendor.bundle.js?b6ee61c795d18e338b66:1)
at e.update (vendor.bundle.js?b6ee61c795d18e338b66:1)
at n.RequestAnimationFrame.updateRAF (vendor.bundle.js?b6ee61c795d18e338b66:1)
at window.requestAnimationFrame.forceSetTimeOut._onLoop (vendor.bundle.js?b6ee61c795d18e338b66:1)
When I completely remove the phaser-input field from that state the game runs fine in the production build. That leads me to believe it's an issue with phaser-input and webpack. I followed the instructions on issue #7 but am still having issues.
module: {
rules: [
{
test: /\.js$/,
use: ["babel-loader"],
include: path.join(__dirname, "src")
},
{ test: /pixi\.js/, use: ["expose-loader?PIXI"] },
{ test: /phaser-split\.js$/, use: ["expose-loader?Phaser"] },
{ test: /p2\.js/, use: ["expose-loader?p2"] },
//added for phaser-input
{
test: /phaser\-input\.js$/,
use: "exports-loader?PhaserInput=PhaserInput"
},
{ test: /\.ts$/, enforce: "pre", loader: "tslint-loader" },
{ test: /\.ts$/, loader: "ts-loader" }
]
},
node: {
fs: "empty",
net: "empty",
tls: "empty"
},
resolve: {
extensions: [".ts", ".js"],
alias: {
phaser: phaser,
pixi: pixi,
p2: p2,
"phaser-input": path.join(
__dirname,
"/node_modules/@orange-games/phaser-input/build/phaser-input.js"
)
}
}
Any help is much appreciated.
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