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N50: sm64jsarchive (fixed) (rust-gamedev#1477)
Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
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content/news/050/index.md

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@@ -69,6 +69,31 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Game Updates
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### [SM64JSARCHIVE][sm64jsarchive]
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![Super Mario 64 JavaScript](sm64jsarchive.jpg)
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[SM64JSARCHIVE][sm64jsarchive] Source code available on the ([GitHub][sm64jsarchive-github], sm64jsarchive is a rewrite
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of the decompilation project of Super Mario 64 JavaScript as an actively maintained fork instead.
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The reason this was made as original sm64js's developers and admins / moderators got demotivated and
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fully left the project sm64jsarchive was made as an new reboot of sm64js.
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The [backend server][sm64jsarchive-server] has been finally been able to start after 10 long months
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and is now live to <https://mmo.sm64jsarchive.com>
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The newest updates have been:
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- Working MMO
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- More stable changes to the games client
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A stress test is scheduled for 2024-4-10 12:25 CST and everyone is invited!
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Note: if you have a laggy computer or something like that and the page does not load within 10-20 minutes then please try refreshing.
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[sm64jsarchive]: https://mmo.sm64jsarchive.com
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[sm64jsarchive-github]: https://github.com/uuphoria2/sm64jsarchive
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[sm64jsarchive-server]: https://github.com/sm64jsarchived/sm64jsarchive-mmo-server
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## Engine Updates
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## Learning Material Updates

content/news/050/sm64jsarchive.jpg

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