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Newsletter 12: Add Mun (rust-gamedev#212)
* Newsletter 12: Add Mun * Newsletter 12: Mun: Formatting & style tweaks Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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content/posts/newsletter-012/index.md

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@@ -195,6 +195,34 @@ The full article is available [here][dod].
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## Library & Tooling Updates
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### [This Month in Mun][mun-july]
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[![Mun logo](mun-logo.png)][Mun]
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[Mun] is a scripting language for gamedev focused on quick iteration times
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that is written in Rust.
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[Rustacean Station][rustacean] released [a podcast about Mun][rustacean-mun]
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in which the Mun Core Team sat down with host Jeremy
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to talk about why they chose Rust to develop Mun. If you are interested in
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having an inside look into Mun's origins and evolution, we recommend you check
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it out - or any of Rustacean Station's other podcasts for that matter!
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Their additional [July updates][mun-july] include:
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- initial support for the Language Server Protocol;
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- a community entry for the [Make It or Break It content] of Spaceship
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recreated with Mun & Rust;
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- CLI support for creating Mun projects;
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- performance benchmarks and improvements;
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- bugfixes and improved documentation.
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[Mun]: https://mun-lang.org
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[mun-july]: https://mun-lang.org/blog/2020/07/30/this-month-july
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[rustacean]: https://rustacean-station.org
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[rustacean-mun]: https://rustacean-station.org/episode/020-mun
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[Make It or Break It content]: https://github.com/mun-lang/mun/issues/220
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### [wgpu][wgpu-site]
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![procgen dynamic "grass field"](tuitui-grass-field.jpeg)
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