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Newsletter 13: Add Rapier & Dimforge (rust-gamedev#251)
* Newsletter 13: Add Rapier & Dimforge * Newsletter 13: Rapier: Title Capitalization Co-authored-by: Andrey Lesnikóv <ozkriff@gmail.com>
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content/posts/newsletter-013/index.md

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## Library & Tooling Updates
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### [Rapier: 2D and 3D Physics Engines Focused on Performance][rapier-august]
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[![Rapier logo](rapier-logo.svg)][Rapier]
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[Rapier] is a new set of 2D and 3D physics engines written 100% in Rust.
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It is 5 to 10 times faster than [nphysics], close to the performances of the
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CPU version of PhysX, and often slightly faster than Box2D.
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[For its first release][rapier-august] Rapier includes:
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- rigid-body dynamics;
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- colliders and sensors;
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- joint constraints;
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- optional serialization of the physics state;
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- optional cross-platform determinism on IEEE-754 compliant targets;
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- optional explicit SIMD and parallelism.
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- JavaScript bindings with official NPM packages.
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This new physics engine is developed by the recently created [Dimforge]
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single-member Open-Source company [replacing][dimforge-replace] the former
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Rustsim organization created on GitHub by [@sebcrozet].
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_Discussions:
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[/r/rust](https://www.reddit.com/r/rust/comments/igkul2/announcing_rapier_2d_and_3d_physics_engines/)_
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[Rapier]: https://rapier.rs
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[rapier-august]: https://www.dimforge.com/blog/2020/08/25/announcing-the-rapier-physics-engine
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[dimforge-replace]: https://www.dimforge.com/blog/2020/08/18/rustsim-becomes-dimforge
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[Dimforge]: https://dimforge.com
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[@sebcrozet]: https://github.com/sebcrozet/
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[nphysics]: https://nphysics.org
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### [Egui]
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[Egui] is a highly portable immediate mode GUI library in pure Rust.

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