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Description
Summary
ShaderStage is used to indicate visibility of bind groups. It is allowed to have more than 1 of these items, and their values are 2^n.
Steps to reproduce
Write:
ShaderStage.Vertex | ShaderStage.Fragment
gives warning:
Bitwise operation on enum is not marked by [Flags] attribute
Comments
I know [Flags] needs to be added, I just do not know how in the process to automate that.
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Done