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N23: planck ecs and texgen (rust-gamedev#716)
* N23: planck_ecs tutorial * N23: texture_generator
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content/news/023/index.md

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[devblog.arcana.rs]: https://devblog.arcana.rs/how-to-make-plugins-system-with-rust-and-webassembly
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[@zakarumych]: https://github.com/zakarumych/
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### [Getting Started with ECS using Planck ECS][planck-tutorial]
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![planck logo](planck_ecs.png)
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[planck_ecs] by [@jojolepro] is a minimalist and safe ECS library.
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This month [@jojolepro] released a [tutorial][planck-tutorial]
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that describes how to use ECSes in general and [planck_ecs] specifically.
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[planck-tutorial]: https://jojolepro.com/blog/2021-06-01_getting_started_with_ecs
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[planck_ecs]: https://github.com/jojolepro/planck_ecs
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[@jojolepro]: https://patreon.com/jojolepro
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## Tooling Updates
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### [Sugarcubes]
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[graphite-twitter]: https://twitter.com/GraphiteEditor
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[graphite-live-demo]: https://editor.graphite.design
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### [texture_generator] v0.5
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![A black&white top-down image of some building](texture_generator.png)
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_An depth image example_
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[texture_generator] by [Orchaldir] is a library to generate textures,
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and a library to use those textures to render tilemaps.
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This month the v0.5 version was release. Some of the updates:
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- The editor was switched to [Iced].
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- Layered textures.
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- Door handles.
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- More options for depth calculation: depth gradient along X or Y
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and barrel shape.
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- Furniture can now have a fixed size or fill the selected area
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_Discussions:
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[/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/nz5ban/i_switched_my_tilemap_editor_to_iced)_
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[texture_generator]: https://github.com/Orchaldir/texture_generator
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[Orchaldir]: https://github.com/Orchaldir
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[texgen-v0-5]: https://github.com/Orchaldir/texture_generator/releases/tag/v0.5.0
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[Iced]: https://github.com/hecrj/iced
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## Library Updates
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### [backroll-rs] and [GGRS]

content/news/023/planck_ecs.png

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