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N31: Actor pattern server (rust-gamedev#969)
* Added actor pattern content * Update content/news/031/index.md Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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content/news/031/index.md

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[Computing image filters with wgpu-rs]: https://blog.redwarp.app/image-filters/
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[@Redwarp]: https://twitter.com/redwarp
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### [Actor Pattern with Async Rust]
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@Sorokya ([Twitter][sorokya-twitter], [Github][sorokya-github]) [published a blog
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post][Actor Pattern with Async Rust] about how they improved their game server
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by switching over to an actor pattern approach. This method allowed the server
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to be refactored to be more modular and cleaner.
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[Actor Pattern with Async Rust]: https://eo-rs.dev/blog/the-actor-pattern-with-async-rust/
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[sorokya-twitter]: https://twitter.com/sorokya
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[sorokya-github]: https://github.com/sorokya
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## Tooling Updates
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### [Vismut]

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