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N15: How to: Rust + SDL2 + OpenGL on the web (rust-gamedev#326)
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content/posts/newsletter-015/index.md

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@@ -180,6 +180,19 @@ For main feature reports and dev blogs follow [@pGLOWrpg] on Twitter.
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## Learning Material Updates
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### [How to: Rust + SDL2 + OpenGL on the web][how-to-rust-sdl2-opengl-post]
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[@Therocode] published an [article][how-to-rust-sdl2-opengl-post] that
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explains how to port games to the web using Emscripten.
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It is not only useful if you have an existing game to port, but
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also if you are looking for a starting point for a new application.
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_Discussions:
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[/r/rust](https://reddit.com/r/rust/comments/jmeqan/how_to_rust_sdl2_opengl_on_the_web)_
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[how-to-rust-sdl2-opengl-post]: https://blog.therocode.net/2020/10/a-guide-to-rust-sdl2-emscripten
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[@Therocode]: https://twitter.com/therocode
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## Library & Tooling Updates
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### [This Month in Mun][mun-october]

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