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N47: Procedural trees in Ambient (rust-gamedev#1412)
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content/news/047/index.md

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@@ -274,6 +274,21 @@ world down to the final wgpu draw calls.
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[Bevy Rendering Demystified]: https://youtu.be/5oKEPZ6LbNE
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### Procedural Trees in Ambient
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![Procedural tree in Ambient](ambient-trees.jpg)
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[@mebyz] authored a set of articles "building mmo-ready procedural trees using
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Ambient engine". The three ([1][ambient-trees-1], [2][ambient-trees-2],
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[3][ambient-trees-3]) posts cover a week's worth of explorations into simple
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pseudo-random procedural ecosystem generation (trees, mushrooms, etc)
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system/strategy for Ambient.
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[@mebyz]: https://github.com/mebyz
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[ambient-trees-1]: https://medium.com/@emmanuel.botros/webgpu-wasm-rust-building-mmo-ready-procedural-trees-using-ambient-engine-part-1-2359225b592
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[ambient-trees-2]: https://medium.com/@emmanuel.botros/webgpu-wasm-rust-building-mmo-ready-procedural-trees-using-ambient-engine-part-2-60ccce4c6adc
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[ambient-trees-3]: https://medium.com/@emmanuel.botros/webgpu-wasm-rust-building-mmo-ready-procedural-trees-using-ambient-engine-part-3-5a217ecdcabe
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## Tooling Updates
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### [Rerun][rerun]

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