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content/news/037/index.md

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@@ -91,8 +91,187 @@ refactoring tool based on the [Language Server Protocol][language-server-protoco
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[language-server-protocol]: https://microsoft.github.io/language-server-protocol
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[rust-analyzer]: https://github.com/rust-lang/rust-analyzer
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### [CyberGate][cybergate-yt]
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![browser udp technology](cybergate.jpg)
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_The new browser version works exactly like the native version_
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CyberGate ([YouTube][cybergate-yt], [Discord][cybergate-dis]) by CyberSoul
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is a new multiplayer project that aims at procedurally generating distinct
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universes and gameplay experiences. CyberGate is the name of the main world
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where universes can be created and accessed by quantum portals.
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Recent updates:
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- Ported to browser (wgpu with webgl backend)
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- Unreliable network protocol achieved with WebRTC
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- Dynamically spawn and synchronize ECS components using macros
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- Massively improved the events system and actions system
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- Refactored over 50% of the project
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- Small features such as grabbing objects and dash forward
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- Fixed 3 major bugs that slowed down the server
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[Join the Discord server][cybergate-dis] to participate in upcoming Phase 5.0!
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_Discussions: [/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/x60n9y/cybergate_45_progress_browser_udp_client_with/)_
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[cybergate-yt]: https://youtube.com/channel/UClrsOso3Xk2vBWqcsHC3Z4Q
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[cybergate-dis]: https://discord.gg/R7DkHqw7zJ
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### [Rusty Aquarium]
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![Rusty Aquarium visualization](rustyaquarium.gif)
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_Visualize data as a fish tank with Rusty Aquarium_
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[Rusty Aquarium] by [@ollej] is a data visualization tool as a virtual fish
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tank written in Rust and Macroquad. Different data points control how many
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fishes are shown, how they move, how fast they swim, and which size they are.
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It can be used to monitor data in a visual way, while those uninitiated only
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see a serene fish tank.
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Since Macroquad is cross-platform, Rusty Aquarium is available for Windows,
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Mac, Linux as well as for browsers using WebAssembly.
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The aquarium can be controlled in various different ways:
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- System monitoring binary to show CPU usage, disk usage and processes.
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- Integrate with Google Sheets to control fishes.
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- Back it with an URL that generates a JSON file.
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This month, a blog post with the [story behind Rusty Aquarium][RustyAquariumStory]
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was published on the [Agical] blog. The code was restructured and the packaged
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files now contain binaries for input data generation.
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[Rusty Aquarium]: https://github.com/ollej/rusty-aquarium
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[@ollej]: https://twitter.com/ollej
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[RustyAquariumStory]: https://blog.agical.se/en/posts/the-story-behind-rusty-aquarium/
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[Agical]: https://blog.agical.se/en/
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### [Infinite Bunner]
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![Infinite Bunner](infinitebunner.gif)
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_Port of the Infinite Bunner game to Rust and Macroquad_
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[Infinite Bunner] is a game from the book [Code the Classics vol 1] that has
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been ported by [@ollej] to Rust and Macroquad from Python and PyGame Zero.
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It is a modern version of the classic arcade game Frogger with improved
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graphics and sound.
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The game has been sent in to the [Rust Game Ports][rust-game-ports] project as
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an educational example. It shows how to make a 2D game in Macroquad with
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graphics and sound.
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[Code the Classics vol 1] is a book from Wireframe Magazine that tells the
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history of five classic video games. It also includes code listings of modern
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versions of the games written in Python with the PyGame Zero framework.
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[Infinite Bunner]: https://github.com/ollej/rust-bunner-macroquad
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[@ollej]: https://twitter.com/ollej
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[rust-game-ports]: https://github.com/rust-gamedev/rust-game-ports
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[Code the Classics vol 1]: https://wireframe.raspberrypi.org/books/code-the-classics1
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### Tiny Building Game
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![Country_slice_gif](country_slice.gif)
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The untitled "Tiny Building Game" is a stress-free feel-good game focused on just
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building something pretty. It is being made by [@anastasiaopara] and
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[@h3r2tic], who has recently joined the project!
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This month, there was a large visual update, which added [trees and flowers][twitter-thread-1],
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as well as [fences and gates][twitter-thread-2].
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Right now, the team is actively working on setting up a Steam page. Stay
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tuned by following the [newsletter][country-slice-newsletter]!
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[country-slice-newsletter]: https://dashboard.mailerlite.com/forms/10395/51067704544593017/share
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[twitter-thread-1]: https://twitter.com/anastasiaopara/status/1560673892574035969
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[twitter-thread-2]: https://twitter.com/anastasiaopara/status/1565629377823395841
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[@anastasiaopara]: https://twitter.com/anastasiaopara
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[@h3r2tic]: https://twitter.com/h3r2tic
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## Engine Updates
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### [miniquad]
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[![diff](android_playground.gif)][quad-android-playground]
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[miniquad] is a pure Rust, cross-platform graphics library.
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This month was about polishing miniquad-android experience.
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To make it easier for regression testing, miniquad got
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[the android playground][quad-android-playground].
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The playground demonstrates all known android shenanigans in
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one quad-based app.
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It includes:
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- onscreen keyboard
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- java interop (with file dialog as an example)
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- dealing with big java services (with bluetooth as an example)
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- accessing permissions, both runtime and compile time
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[miniquad]: https://github.com/not-fl3/miniquad/
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[quad-android-playground]: https://github.com/not-fl3/quad-android-playground
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### [Runty8][runty8-repo]
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[![Runty 8 logo][runty8-logo]][runty8-repo]
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[Runty8][runty8-repo] is an experimental port of the [Pico8][pico8-site]
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fantasy console that supports writing games in Rust.
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Its current goals are to follow Pico8's APIs as closely as possible,
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to allow easily porting existing games to Rust,
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as well as developing new games in a familiar development environment.
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The project is in very early stages, and is currently looking for contributors.
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If you're interested, feel free to read their [contributing guide][runty8-contributing-guide]
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or browse through the [open issues][runty8-open-issues].
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[runty8-repo]: https://github.com/jjant/runty8
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[runty8-contributing-guide]: https://github.com/jjant/runty8/blob/master/CONTRIBUTING.md
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[runty8-open-issues]: https://github.com/jjant/runty8/issues
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[pico8-site]: https://www.lexaloffle.com/pico-8.php
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[runty8-logo]: https://user-images.githubusercontent.com/15112080/188467323-037617cf-7dbc-4988-bbd7-fbafd1524455.png
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### [Gamercade]
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![Gamercade preview](gamercade.gif)
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_Preview of the Audio Editor in Action_
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[Gamercade] ([Discord][Gamercade-Discord], [Github][Gamercade-Github])
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by @RobDavenport is a WASM-powered fantasy console focused
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on building multiplayer neo-retro games.
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Gamercade is preparing for their first alpha release! This includes all the
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core features needed for a fantasy console and game library: input, graphics,
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and audio. It also has networked multiplayer, and an editor.
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They implemented the in-game sound engine from scratch. They also improved the
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editor to allow creation of instruments and tracks. It synthesizes sounds at
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runtime, and produces something like an 80s synth, a 90s SoundBlaster, and a
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touch of SNES. Songs and Sfx are built using a tracker interface.
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[This video][Gamercade-Video] shows a small sample of what it is capable of.
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"Wavetables" are great for classic sounds like 8-bit chiptunes or even more
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complicated sounds. "FM Synth" is a 4-op FM synthesizer. Masters of this
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technique can produce a huge variety of instruments, effects, and other
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otherwordly things. "Sampler" rounds out the rest of the system, providing
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pre-recorded sample playback. Samples can be pitched and played as the desired
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note.
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Come hang out and chat on [Discord][Gamercade-Discord], where the developers
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interact with members and post updates daily. The project is
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[open source][Gamercade-Github] and looking for contributors, suggestions,
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as well as awesome game demos.
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[Gamercade]: https://gamercade.io
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[Gamercade-Discord]: https://discord.gg/Qafv2Fpt5j
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[Gamercade-Github]: https://github.com/gamercade-io/gamercade_console
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[Gamercade-Video]: https://www.youtube.com/watch?v=cRsOvefap_U
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## Learning Material Updates
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## Tooling Updates
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[bevy_asset_loader]: https://github.com/NiklasEi/bevy_asset_loader/
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[Bevy]: https://bevyengine.org/
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### [Notan v0.6][Notan]
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![notan examples](notan.gif)
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[Notan] is a simple and portable layer designed to create your own
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apps on top of it without worrying about platform-specific code.
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It provides a set of APIs and tools that can be used to create your
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project in an ergonomic manner without enforcing any structure or pattern,
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sharing the same codebase across multiple platforms.
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The main focus for version [v0.6] was improving how uniforms
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are set using the layout std140 for the user with a macro,
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among internal fixes and improvements.
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[Notan]: https://github.com/Nazariglez/notan
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[v0.6]: https://github.com/Nazariglez/notan/releases/tag/v0.6.0
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### [Shipyard]
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[Shipyard] is an Entity Component System focused on usability and speed.
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0.6 was released with big improvements to workloads and tracking.
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This monthh, 0.6 was released with big improvements to workloads and
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tracking.
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The new [visualizer][shipyard-visualizer] is a first step towards visual
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inspection and interaction with the library.

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