Skip to content

Commit 1bff8e5

Browse files
authored
Rust Graphics Meetup 2 Blog (rust-gamedev#1031)
* Added initial information about graphics meetup * Finished content * Fixed formatting
1 parent f090151 commit 1bff8e5

File tree

2 files changed

+52
-0
lines changed

2 files changed

+52
-0
lines changed
Lines changed: 52 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,52 @@
1+
+++
2+
title = "Rust Graphics Meetup 2"
3+
date = 2022-05-18
4+
transparent = true
5+
aliases = ["posts/graphics-meetup-02"]
6+
+++
7+
8+
<!-- markdownlint-disable single-title heading-increment no-blanks-blockquote -->
9+
<!-- markdownlint-configure-file {"line-length": {"heading_line_length": 120}} -->
10+
11+
![Rust Graphics Meetup](rust-graphics-meetup-2.jpg)
12+
13+
The second Rust Graphics Meetup will take place on [May 21st at 16:00
14+
UTC+0][meetup-time]. This meetup is a chance to see what others have been
15+
working on in the Rust graphics community. You can see the videos from the
16+
[first meetup here][rust-graphics-meetup-1].
17+
18+
[meetup-time]: https://everytimezone.com/s/b6ec5c17
19+
[rust-graphics-meetup-1]: https://www.youtube.com/playlist?list=PLYiOdhpKxxXJwaocrJcOCoBhlV6foaO8F
20+
21+
## Schedule
22+
23+
### Vismut | [Lukas Orsvärn]
24+
25+
#### 16:00 - 16:20
26+
27+
> Vismut will be a procedural texturing tool for Windows and Linux, allowing for
28+
> a 100% non-destructive material creation workflow. This means you build
29+
> textures from scratch using procedural nodes, allowing for changes to any step
30+
> in the process at any time, including changing the texture's resolution.
31+
32+
[Lukas Orsvärn]: https://github.com/lukors
33+
34+
### Screen-13 | [John Wells]
35+
36+
#### 16:20 - 16:30
37+
38+
> Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.
39+
40+
[John Wells]: https://github.com/attackgoat/screen-13
41+
42+
### Optimizing wgpu with Data Driven Design | [Connor Fitzgerald]
43+
44+
#### 16:30 - 17:00
45+
46+
> A look into how Data Driven Design is the key to the performance increases
47+
> coming in wgpu 0.13 and what the future holds for solving long standing
48+
> performance bottlenecks in the codebase. wgpu is the graphics abstraction at
49+
> the core of many rust projects and ensuring it is as fast as possible will
50+
> push the boundary of what is possible in safe Rust today.
51+
52+
[Connor Fitzgerald]: https://github.com/cwfitzgerald
Loading

0 commit comments

Comments
 (0)
pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy