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N31: bevy_asset_loader (rust-gamedev#973)
* Add blog post "Asset handling in Bevy apps" * Fix markdown linter issues * Update content/news/024/index.md Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com> * Entry for bevy_asset_loader 0.6 * Update content/news/031/index.md * Formatting Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com> Co-authored-by: Forest Anderson <forestkzanderson@gmail.com>
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@@ -586,6 +586,28 @@ checking the [online demos].
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[online demos]: https://nazariglez.github.io/notan-web/
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[egui]: https://github.com/emilk/egui
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### [bevy_asset_loader]
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![Dynamic assets](dynamic-assets.png)
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[bevy_asset_loader] by [@nikl_me] is a [Bevy] plugin that aims to reduce
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boilerplate for asset handling in Bevy apps.
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Last month saw the release of version `0.6` which added support for loading
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asset configurations from `.ron` files like the one shown above. This allows for
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resolving asset configurations like their file path or sprite sheet dimensions
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at run time. The feature is called "dynamic assets" and enables use cases like
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internationalised assets.
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[@nikl_me] wrote a [blog post][dynamic_assets_post] about dynamic assets in
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[bevy_asset_loader]. The post outlines the idea of the feature and describes
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current and planned functionality.
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[dynamic_assets_post]: https://www.nikl.me/blog/2022/dynamic-assets-in-bevy_asset_loader/
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[bevy_asset_loader]: https://github.com/NiklasEi/bevy_asset_loader
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[Bevy]: https://github.com/bevyengine/bevy
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[@nikl_me]: https://twitter.com/nikl_me
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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