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N35: ggez 0.8.0-rc0
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content/news/035/index.md

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## Engine Updates
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### ggez 0.8.0-rc0
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![ggez logo](../005/ggez-logo-maroon-full.svg)
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[ggez](https://github.com/ggez/ggez) by ([@icefoxen](https://github.com/icefoxen)), [@nobbele](https://github.com/nobbele), [@PSteinhaus](https://github.com/PSteinhaus)
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is a cross-platform game framework for making 2D games with minimum friction. It aims to implement an API based on the LÖVE game framework.
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This version has finally moved ggez away from pre-ll gfx and into the world of [wgpu](https://github.com/gfx-rs/wgpu)! This hopefully means less bugs, greater stability and easier maintainability at the cost of some low performance devices such as the raspberry pi.
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As for the user-facing API, instead of module functions we now use methods on sub-contexts which look like `ctx.keyboard.is_key_pressed(key)`. You are now required to pass around an explicit canvas to draw onto. DrawParam now has a z (aka layer) parameter so you don't have to draw objects in order. And shaders are far easier to use now that use normal Rust structs with a simple derive.
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As this is a rather large update and a first release candidate, there are plenty of bugs we are currently working on fixing, and please send us any issues you encounter at [GitHub](https://github.com/ggez/ggez/issues)!
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_Discussions: [/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/v6a3kn/ggez_080rc0_is_out/), [GitHub](https://github.com/ggez/ggez)_
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[ggez]: https://github.com/ggez
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## Learning Material Updates
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## Tooling Updates

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