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build: increase minimum Xcode version to 16.1
This is the same version as required by the Chromium/V8 project. Refs: https://chromium-review.googlesource.com/c/chromium/src/+/5973484 PR-URL: #56824 Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com> Reviewed-By: Richard Lau <rlau@redhat.com> Reviewed-By: Michael Dawson <midawson@redhat.com> Reviewed-By: James M Snell <jasnell@gmail.com>
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BUILDING.md

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@@ -140,7 +140,7 @@ platforms. This is true regardless of entries in the table below.
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Windows binary (`node.exe`) in WSL will not work without workarounds such as
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stdio redirection.
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[^4]: Our macOS x64 Binaries are compiled with 11.0 as a target. Xcode 13 is
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[^4]: Our macOS Binaries are compiled with 11.0 as a target. Xcode 16 is
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required to compile.
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<!--lint enable final-definition-->
@@ -153,7 +153,7 @@ Depending on the host platform, the selection of toolchains may vary.
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| ---------------- | -------------------------------------------------------------- |
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| Linux | GCC >= 12.2 |
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| Windows | Visual Studio >= 2022 with the Windows 10 SDK on a 64-bit host |
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| macOS | Xcode >= 13 (Apple LLVM >= 12) |
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| macOS | Xcode >= 16.1 (Apple LLVM >= 17) |
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### Official binary platforms and toolchains
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