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* N18: Tetra * Add Engine Updates heading
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content/posts/newsletter-018/index.md

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@@ -31,6 +31,7 @@ Table of contents:
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- [Game Updates](#game-updates)
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- [Learning Material Updates](#learning-material-updates)
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- [Engine Updates](#engine-updates)
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- [Library & Tooling Updates](#library-tooling-updates)
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- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
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- [Requests for Contribution](#requests-for-contribution)
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## Learning Material Updates
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## Engine Updates
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### [Tetra]
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[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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versions 0.5.7 and 0.5.8 were released, with various changes:
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- Basic multisampled anti-aliasing support (with further improvements to come)
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- Functions for generating primitive shape meshes
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- A more flexible `Rectangle` type
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- Lots of bug fixes and docs improvements
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For full details, see the [changelog][tetra-changelog].
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Additionally, work on [version 0.6][tetra-06-changelog] has begun, with a release
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planned for some time in February!
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[tetra]: https://github.com/17cupsofcoffee/tetra
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[tetra-changelog]: https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
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[tetra-06-changelog]: https://github.com/17cupsofcoffee/tetra/blob/0.6/CHANGELOG.md
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## Library & Tooling Updates
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## Popular Workgroup Issues in Github

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