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N18: A/B Street (rust-gamedev#469)
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content/posts/newsletter-018/index.md

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@@ -105,6 +105,26 @@ The project is still at a “very” early stage of development (Dec. 2020).
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[Legion]: https://crates.io/crates/legion
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[wasm-pack]: https://rustwasm.github.io/wasm-pack
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### [A/B Street]
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![A/B Street in Cambridge](abstreet.gif)
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[A/B Street] by [@dabreegster] is a traffic simulation game exploring how small
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changes to roads affect cyclists, transit users, pedestrians, and drivers, with
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suppot for any city with OpenStreetMap coverage.
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In January, [Bruce] implemented variable traffic signal timing, dedicated
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cycle-paths and pedestrian plazas were imported, [Michael] and [Yuwen]
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overhauled the UI buttons, and we finished day/night toggling. Loading on the
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[web][abst-web] and starting scenarios is also much faster!
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[A/B Street]: https://github.com/a-b-street/abstreet
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[@dabreegster]: https://twitter.com/CarlinoDustin
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[Bruce]: https://github.com/BruceBrown
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[Michael]: https://github.com/michaelkirk
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[Yuwen]: https://www.yuwen-li.com/
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[abst-web]: http://abstreet.s3-website.us-east-2.amazonaws.com/dev/game/?--dev&cambridge/maps/great_kneighton.bin
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### Paddlers
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![A happy duck and sign showing: Paddlers version 0.2.0](paddlers_v0.2.jpeg)
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[ggez-issues]: https://github.com/ggez/ggez/labels/%2AGOOD%20FIRST%20ISSUE%2A
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[veloren-beginner]: https://gitlab.com/veloren/veloren/issues?label_name=beginner
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[amethyst-issues]: https://github.com/amethyst/amethyst/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
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[abstreet-issues]: https://github.com/dabreegster/abstreet/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
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[abstreet-issues]: https://github.com/a-b-street/abstreet/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
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[mun-issues]: https://github.com/mun-lang/mun/labels/good%20first%20issue
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[simm-issues]: https://github.com/mkhan45/SIMple-Mechanics/labels/good%20first%20issue
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[bevy-issues]: https://github.com/bevyengine/bevy/labels/good%20first%20issue

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