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UnityEditorSnippets

Collection of different editor things that help with productivity

Structure

Every snippet is in separate file. All hotkeys are in Hotkey.cs file.

Contents

  • PlayMode - quick play mode hotkey
  • Pause
  • Collapse Project - collapses all contents of the project window
  • Collapse Hierarchy - collapses hierarchy (not perfect because scenes become uncollapsed, whoever works with multiscene fix this)
  • Create Parent - creates parent for the selected gameobject in scene.

More to come, feel free to add yours, just follow the same structure.

FAQ

Q:

Correct me if I'm wrong, but how does this differer from the standard methods? Play (CTRL-P) Pause (CTRL-SHIFT-P) Collapse (ALT-Click arrow) Create Parent (select objects, then Game Object/Make Parent) Seems like this allready exists by default.

A:

  1. Play and pause exist yes, however mine allows you to set hotkeys, like F1, F5, which are much more convenient than breaking your hands with default hotkeys.
  2. Collapse that you say requires you to click on a specific folder or and object, and doesnt collapse everything (everything). My hotkeys allow you to collapse completely all objects in Hierarchy, or all folders in Project window.
  3. Make parent simply makes one object parent of another (try it yourself), mine creates a new object, places it at the same position as selected, and parents selected to it.

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