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N14: space_shooter_rs (rust-gamedev#298)
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content/posts/newsletter-014/index.md

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@@ -233,6 +233,30 @@ revamped netcode and the full core set of units.
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[ggez]: https://ggez.rs/
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### [space_shooter_rs]
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![space_shooter_rs_gameplay](space_shooter_rs.gif)
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[space_shooter_rs] is a 2D shooter game made with the [Amethyst] game engine.
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It is inspired by games like Raiden and the Binding of Isaac.
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In September, [Micah Tigley] joined the project and has been collaborating with
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[Carlo Supina] to refactor a significant chunk of the codebase. Lots of work has
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been on collision detection, combat, and movement. This will allow for easier
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future development.
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Both developers wrote about the work and their experiences developing space_shooter_rs:
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- [How to Revive a Dead Project][carlo-blog-post]
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- [Collaborating on Amethyst showcase project: space_shooter_rs][micah-blog-post]
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[space_shooter_rs]: https://github.com/amethyst/space_shooter_rs
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[Amethyst]: https://amethyst.rs
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[Carlo Supina]: https://twitter.com/carlosupina
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[Micah Tigley]: https://twitter.com/micah_tigley
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[carlo-blog-post]: https://micronote.tech/2020/10/How-to-Revive-a-Dead-Project
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[micah-blog-post]: https://mtigley.dev/posts/contributing_to_spaceshooter_rs
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## Learning Material Updates
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### [Is it easy to draw a line?][Lines]
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