diff --git a/content/posts/newsletter-015/bve-reborn-dx11.jpg b/content/posts/newsletter-015/bve-reborn-dx11.jpg new file mode 100644 index 000000000..843ced708 Binary files /dev/null and b/content/posts/newsletter-015/bve-reborn-dx11.jpg differ diff --git a/content/posts/newsletter-015/index.md b/content/posts/newsletter-015/index.md index ced5732c7..0e73aba5b 100644 --- a/content/posts/newsletter-015/index.md +++ b/content/posts/newsletter-015/index.md @@ -126,6 +126,23 @@ that is written in Rust. [Mun]: https://mun-lang.org [mun-october]: https://mun-lang.org/blog/2020/10/31/this-month-october +### [gfx-rs] + +gfx-rs support for D3D has been improved. [@kvark] landed a few critical fixes +in the DX12 backend, including the proper handle freeing, compressed textures +support, blend factors, and debug markers. + +[@cwfitzerald] brought DX11 backend practically to the 1st tier with titanic +work spread over a dozen of pull requests. +It is now able to run [bve-reborn] correctly: + + + +[gfx-rs]: https://github.com/gfx-rs/gfx +[@kvark]: https://github.com/kvark +[@cwfitzerald]: https://github.com/cwfitzgerald +[bve-reborn]: https://github.com/BVE-Reborn/bve-reborn + ## Popular Workgroup Issues in Github
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