diff --git a/content/posts/newsletter-015/index.md b/content/posts/newsletter-015/index.md index d775e9390..07811a279 100644 --- a/content/posts/newsletter-015/index.md +++ b/content/posts/newsletter-015/index.md @@ -615,6 +615,33 @@ up to make sure performances regressions can be detected early. [bevy_rapier]: https://www.rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started [cont-bench]: https://www.dimforge.com/blog/2020/10/01/this-month-in-dimforge#rapier-continuous-benchmarking +### [physme] + +[Physme] is not your typical physics engine. It doesn't exactly simulate +real world physics and it never will. Instead it has only two goals: + +- To provide satisfying real-time dynamics for 2D and 3D games. +- To have a simple to use API. + +Physme will only work with [bevy] and is not made to support other game +engines. +The current release supports bevy 0.2, but work is being done to support +bevy 0.3. + +The current feature set includes: + +- Rigid bodies +- Multiple colliders per body +- Static and semikinematic bodies +- Sensor bodies +- Oriented bounding boxes +- Fixed, mechanical and spring joints +- Broad phase + +All of the above listed features are supported in both 2D and 3D. + +[physme]: https://github.com/walterpie/physme + ### [This Month in Mun][mun-october] [![Mun logo](mun-logo.png)][Mun] pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy