diff --git a/content/posts/newsletter-020/egregoria.jpg b/content/posts/newsletter-020/egregoria.jpg new file mode 100644 index 000000000..827605572 Binary files /dev/null and b/content/posts/newsletter-020/egregoria.jpg differ diff --git a/content/posts/newsletter-020/index.md b/content/posts/newsletter-020/index.md index ab3c9af45..029d6d2e0 100644 --- a/content/posts/newsletter-020/index.md +++ b/content/posts/newsletter-020/index.md @@ -108,6 +108,32 @@ Read more about Orbital Decay on its [development blog][orbital-decay-blog]. [7drl-2021]: https://itch.io/jam/7drl-challenge-2021 [orbital-decay-blog]: https://www.gridbugs.org/7drl2021-day7/ +### [Egregoria] + + + +[Egregoria] ([GitHub][Egregoria], [Discord][egregoria-discord]) +by [@Uriopass] +is a simulation oriented city builder that tries +to replicate modern society as well as possible. + +The [8th devlog][egregoria-blog-post] was published. +Updates include: + +- Multiplayer based on deterministic lockstep +- Economy revamp inspired by Anno 1800 +- Infinite world using procedural generation +- Many more QoL features + +See also the [YouTube summary video][egregoria-youtube] +of the past 6 months of development. + +[Egregoria]: https://github.com/Uriopass/Egregoria +[@Uriopass]: https://github.com/Uriopass +[egregoria-blog-post]: https://douady.paris/blog/egregoria_8.html +[egregoria-discord]: https://discord.gg/CAaZhUJ +[egregoria-youtube]: https://youtu.be/qH2SKWbRV5I + ## Engine Updates ### [Starframe]
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