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N45: Ambient (rust-gamedev#1366)
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## Engine Updates
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### [Ambient][ambient-github]
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![A 10-second preview of what's possible with Ambient 0.2](ambient.gif)
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_A 10-second preview of what's possible with Ambient 0.2_
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[Ambient 0.2](ambient-blog) is now out after two months of development.
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Ambient is an open-source runtime for building high-performance multiplayer
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games and 3D applications powered by WebAssembly, Rust and WebGPU. Projects
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consist of assets and logic built around the currently Rust-only Ambient API,
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and these projects can be loaded by any compatible runtime running on any
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platform.
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This release brings a few major features, including basic support for playing
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sounds, being able to run WASM on the client (in addition to the server), and
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automatic proxying of servers by the Ambient Proxy. This allows anyone with
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the URL to connect to a server, without having to worry about port forwarding.
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Finally, Ambient UI can now be used from guest code. Combined with networking
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and ECS, this unlocks an exciting new capability: multiplayer UI! The blog post
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walks through the creation of a basic multiplayer beat sequencer using these
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features.
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Check out [the GitHub][ambient-github] to get started with building for/or
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on Ambient yourself, or chat with the developers and other explorers on
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[the Discord][ambient-discord].
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_Discussion: [/r/rust][ambient-reddit], [Hacker News][ambient-hn]_
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[ambient-github]: https://github.com/AmbientRun/Ambient
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[ambient-blog]: https://www.ambient.run/post/ambient-0-2
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[ambient-reddit]: https://www.reddit.com/r/rust/comments/138ii11/ambient_02_multiplayer_ui_sound_clientside_wasm/
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[ambient-hn]: https://news.ycombinator.com/item?id=35828165
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[ambient-discord]: https://discord.gg/ambient
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## Learning Material Updates
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### [Bevy <3 Github Actions][bevy-github-actions-blog]

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