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N30: Way of Rhea (rust-gamedev#921)
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content/news/030/index.md

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[Vangers]: https://www.gog.com/en/game/vangers
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[@kvark]: https://github.com/kvark/
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### [Way of Rhea][wor]
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![way of rhea capsule image](wor-capsule.jpg)
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[Way of Rhea][wor] is a puzzle adventure with hard puzzles and forgiving
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mechanics being produced by [@masonremaley][wor-mason-remaley] in a custom Rust
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engine. It has a demo available [on Steam][wor].
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Latest developments:
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- [Making Your Game Go Fast by Asking Windows Nicely][wor-fast] was published,
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discussing Windows specific performance tweaks in Way of Rhea's engine
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- Work started on the Snowcrab + Teleporter puzzles, completing nearly all the
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puzzles in the main game
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- Work began on art for The Professor (pictured left), Shrew, and Hermes
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- Work began on artwork for the Mushroom Biome, and continued on the Hub World
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- The narrative was reworked, and the dialogue system was improved
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- The main menu, pause menu, and option screen UIs were replaced
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You can stay up to date with the latest Way of Rhea developments by
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[following it on Steam][wor], signing up for [their mailing list][wor-newsletter],
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or joining [their Discord][wor-discord].
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[wor]: https://store.steampowered.com/app/1110620/Way_of_Rhea/?utm_campaign=tmirgd&utm_source=n30
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[wor-mason-remaley]: https://twitter.com/masonremaley
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[wor-newsletter]: https://www.anthropicstudios.com/newsletter/signup
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[wor-fast]: https://www.anthropicstudios.com/2022/01/13/asking-windows-nicely/
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[wor-discord]: https://discord.gg/JGeVt5XwPP
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## Engine Updates
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### [Rusty Engine 4.0]
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## Learning Material Updates
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### [Making Your Game Go Fast by Asking Windows Nicely][awn-post]
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[![A speed limit sign labeled 45 FPS](awn-header.jpg)][awn-post]
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[Mason Remaley][awn-mason-remaley] published [a blog post][awn-post] covering
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Windows specific performance tweaks employed in his Rust game engine:
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> Normally, to make your software go faster, it has to do less work. This
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> usually involves improving your algorithms, skipping work the user won't see,
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> factoring your target hardware into the design process, or modifying your
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> game's content.
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>
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> We're not talking about any of that today. This post is a list of ways to make
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> your game run faster on Windows–without making any major changes to your
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> game's content, code, or algorithms.
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You can read more [here][awn-post].
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_Discussions:
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[/r/rust_gamedev][awn-rust-gamedev]_
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[awn-mason-remaley]: https://twitter.com/masonremaley
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[awn-post]: https://www.anthropicstudios.com/2022/01/13/asking-windows-nicely/
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[awn-rust-gamedev]: https://www.reddit.com/r/rust_gamedev/comments/s393sx/making_your_game_go_fast_by_asking_windows_nicely/
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## Tooling Updates
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### [Nodus][nodus-github]

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