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Calling tween.stop() should stop the tween, and a following tween.update(time) (f.e. in an animation frame) should return false so that the return value is reliable for exiting the animation loop. Currently this will fail:
functionloop(time){constkeepGoing=tween.update(time)if(keepGoing)requestAnimationFrame(loop)}loop(performance.now())// ... later, before the animation is finished ...tween.stop()// Does not cause the loop to stop, the loop keeps going.
The tween.stop() call should cause tween.update() to return true so that the animation loop will end.