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update project to 2017.4.24f1
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6 files changed

+11
-12
lines changed

6 files changed

+11
-12
lines changed

Assets/Scripts/BuildScene.cs

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@@ -1,7 +1,5 @@
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using UnityEngine;
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using System.Collections;
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// builds stack of boxes
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// instantiate stack of boxes
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using UnityEngine;
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public class BuildScene : MonoBehaviour
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{

Assets/Scripts/MeshFader.cs

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@@ -1,7 +1,7 @@
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using UnityEngine;
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using System.Collections;
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// note: fade doesnt work if the material doest support transparency..
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// note: fade doesnt work if the material doest support transparency..
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using UnityEngine;
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using System.Collections;
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public class MeshFader : MonoBehaviour
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{

Assets/Scripts/SimpleMeshExploder.cs

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using UnityEngine;
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using System.Collections;
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using UnityEngine.SceneManagement;
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public class SimpleMeshExploder : MonoBehaviour
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cam = Camera.main;
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}
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void Update()
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{
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// for testing only, R to reset scene
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void CreateMeshPiece(float extrudeSize, Vector3 pos, Material mat, int index, Vector3 faceNormal, Vector3 v1, Vector3 v2, Vector3 v3, Vector2 uv1, Vector2 uv2, Vector2 uv3)
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{
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GameObject go = new GameObject();
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go.name = "piece_" + index;
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GameObject go = new GameObject("piece_" + index);
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Mesh mesh = go.AddComponent<MeshFilter>().mesh;
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go.AddComponent<MeshRenderer>();

ProjectSettings/ProjectSettings.asset

15.3 KB
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ProjectSettings/ProjectVersion.txt

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m_EditorVersion: 5.5.2p1
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m_EditorVersion: 2017.4.24f1

UnityPackageManager/manifest.json

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{
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"dependencies": {
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}
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}

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