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N22: Add Graphite (rust-gamedev#667)
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content/news/022/index.md

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@@ -503,6 +503,38 @@ applications loading with OBJ files.
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[@virtualritz]: https://github.com/virtualritz
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[@syoyo]: https://github.com/syoyo
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### [Graphite][graphite-repo]
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![Piet Mondrian's artwork replicated in Graphite using the new color picker](graphite-piet.png)
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_Piet Mondrian's artwork replicated in Graphite using the new color picker_
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Graphite ([GitHub][graphite-repo], [Discord][graphite-discord],
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[Twitter](https://twitter.com/GraphiteEditor)) is an in-development vector and
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raster graphics editor built on a nondestructive node-based workflow.
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In the past month, new frontend features have mostly closed the gap for a
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visually-complete UI while a major Rust backend refactor took place.
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A new frontend system for floating menus was added to draw menus over the UI,
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like dropdown menu input widgets and popovers to display the new color picker.
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Also the application menu bar was built with working buttons for the new Undo
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and Export SVG actions.
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A large refactor in the Rust backend created a simpler communication strategy
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between all components in the software stack and a standard method of handling
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user inputs.
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[Try it right now in your browser.][graphite-live-demo] Graphite is making
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rapid progress towards becoming a nondestructive, procedural graphics editor
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suitable of replacing traditional 2D DCC applications. Please
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[join the Discord][graphite-discord] - and consider asking for a tour of the
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code and how you can help!
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[graphite-repo]: https://github.com/GraphiteEditor/Graphite
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[graphite-discord]: https://github.com/GraphiteEditor/Graphite/blob/master/README.md#discord
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[graphite-twitter]: https://twitter.com/GraphiteEditor
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[graphite-live-demo]: https://editor.graphite.design/
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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