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N22: Tetra (rust-gamedev#665)
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content/news/022/index.md

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@@ -324,6 +324,23 @@ add documentation comments for all of the library's features.
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## Engine Updates
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### [Tetra]
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[Tetra] is a simple 2D game framework, inspired by XNA, Love2D, and Raylib. This
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month, versions 0.6.4 and 0.6.5 were released, featuring:
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- Stencil buffers
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- Basic instanced mesh rendering
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- Methods for reading textures back to the CPU (e.g. for screenshots)
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- Support for passing slices/arrays as shader uniforms
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- More utility methods for working with high-DPI displays
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- Various bugfixes and docs improvements
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For more details, see the [changelog][tetra-changelog].
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[Tetra]: https://github.com/17cupsofcoffee/tetra
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[tetra-changelog]: https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
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### [Rustcraft][rustcraft]
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![rustcraft-img](rustcraft.png)

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