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N22: nvtx-rs (rust-gamedev#674)
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content/news/022/index.md

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@@ -774,6 +774,24 @@ F-reps can also be sliced into polylines/vectors or bitmaps – e.g. for derivin
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[f-rep]: https://en.wikipedia.org/wiki/Function_representation
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[level-set]: https://en.wikipedia.org/wiki/Level_set
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### [nvtx-rs]
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![A screenshot of NVIDIA NSight Systems with only one sections measured](nvtx.png)
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_Watching the profile in NVIDIA NSight Systems_
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NVIDIA® Tools Extension SDK (NVTX) is a C-based API for annotating events,
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code ranges, and resources in your applications.
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[nvtx-rs] by [@simbleau] is a safe rust wrapper for it.
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The intent is to safely wrap the NVTX library in rusty fashion
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to provide a proper cross-platform library for GPU and CPU profiling.
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Ideally this library would be used in benchmarking rust applications
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and performing research on rust projects such as a GPU analysis
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with zero-cost abstraction.
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[nvtx-rs]: https://github.com/simbleau/nvtx-rs
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[@simbleau]: https://github.com/simbleau
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

content/news/022/nvtx.png

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