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Using -si 0.5 doesn't seem to simplify the meshes at all #749

Answered by zeux
sotrh asked this question in Q&A
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-si 0.5 specifies the target simplification ratio. However, several additional factors may restrict simplification in practice:

  1. Simplification respects mesh topology by default and may refuse to simplify areas where the vertices are duplicated too often; an extreme example of this is a faceted model (eg a sphere with flat shading) where the default simplifier has no room to collapse anything because it respects attribute seams. You can usually tell at a glance if this will be a problem by comparing the number of triangles vs number of vertices in mesh primitive stats in verbose (-v) output; the closer number of vertices is to number of triangles times three, the more it is a problem (eve…

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