We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Blocks #597
d3d12 samples that depend on samples/common were created before zgui/zmath and can be refactored: #559 (comment)
samples/common
samples/common holds the csGenerateMipmaps in common.hsl, which belongs in zd3d12 alongside zd3d12.MipmapGenerator.
csGenerateMipmaps
common.hsl
zd3d12
zd3d12.MipmapGenerator
FrameStats should be moved to zd3d12.GraphicsContext to reach parity with zgpu.GraphicsContext
FrameStats
zd3d12.GraphicsContext
zgpu.GraphicsContext
The following depend on samples/common:
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Uh oh!
There was an error while loading. Please reload this page.
Blocks #597
d3d12 samples that depend on
samples/common
were created before zgui/zmath and can be refactored:#559 (comment)
samples/common
holds thecsGenerateMipmaps
incommon.hsl
, which belongs inzd3d12
alongsidezd3d12.MipmapGenerator
.FrameStats
should be moved tozd3d12.GraphicsContext
to reach parity withzgpu.GraphicsContext
The following depend on
samples/common
:The text was updated successfully, but these errors were encountered: