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20031124: Map texture in IDV
- Subject: 20031124: Map texture in IDV
- Date: Mon, 24 Nov 2003 16:33:37 -0700
>From: Bernard Mendiburu <address@hidden>
>Organization: UCLA
>Keywords: 200311242323.hAONNQEH001175 IDV textures
Hi Bernard-
>I told you the bottom because it looks natural for weather forecasting stuff
>For Medical imagery, it would be nice to display anatomic views on 3
>orthogonals sides.
This might be possible if we could get the image to map to XYZ.
By default, the box in the IDV is latitude, longitude, and altitude
and all data we handle has to have those mappings. This is why
your generic Vis5D file does not display any vertical info - there
is no altitude coordinate (more on that later). However, there
are also mappings to X, Y, and Z, so if you could create a custom
DataSource that would take an image and map it accordingly, then
that might work. Alternatively, we might just need a new
DisplayControl that would allow the user to change the mapping
on the fly. I'll think of this some more.
>The best would be to display virtualy on the 6 sides of the box, with only
>one-sided textures.
>Then we would see textures only on the 'opposites' sides of the box.
I'm not sure you'd this is possible. I'll discuss it with others.
>In Vis5D there was an option for displaying an animated map.
>This would be extremely usefull for synch with stimuli datas.
>i.e. displaying the picture shown to the patient in sinch with his/her brain
>activity at this precise moment.
What you would need to do is tag each image with the timestep that
would sync with the brain activity image.
Don