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Nice! You can never have too many balls!

I'm really interested to see how you were able to draw the moving terrain like that, that was awesome!

Hi yakulbeans, if you are a OLC viewer, the moving terrain isnt mutch different then the implementation that javid made in his "tile-base platformer" videos. The only diferrence is that instead to shift the tile position i shifted the points that made the terrain. If you want to go in depth, the sorce code is totally available. 

hello, i really like the simulation, i only have 1 tip: you could implement smooth movement in the way avid does it in many of his video's. currently, the bal stops moving very abrupt, wich gives the illusion the bal goes backwards.

Thanks for the comment, and fun enough that actually was how I made it for the first time XD. I removed for tests of the collision detection and forgot to put it back.

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