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Ideas to Change the World

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IDEAS TO CHANGE THE WORLD BIG IDEAS / PROJECTS Create Infinitely Detailed Knowledge Make a Universe for Every Person Create God Turn the World into a Brain Time Travel a Star Make the Universe Invulnerable Make Everything Related Solve All Practical Problems Create Science that Applies to Nonsense Make All Life-Forms Think Make Rationally Realistic Magic Create Norms of Omniscience Create Genuine Alternate Reality Make Old-Fashioned Apps for Everyday Objects. Augment the Human Soul Create a Government that Works in Nature Make Necessity Un-Necessary Re-Invent Pain as Something More Pleasurable Make All Jobs Idealistic Edit the Meaning of Life Discover Separate Realities [This list and some other ideas are available in The Book of Ideas, by Nathan Coppedge] I followed a specific logic in almost every case. Also, some more dimensional casual ideas follow: Exploration citizenship! (Movement + State) >With world government, etc. >Life can be a more enjoyable game! Ideosophy (Science + Religion) >The best ideas win! Cosmosis (Physics + Creation) >New ideas can be the new physics! Mathensis (Math + History) >The next math is post-math. >The next history is pre-history. >The next wisdom makes plans for after its death before it is declared wise. Empathic Citizenship (Society + Xenoid) >Virtual citizenship permits empathy. >Empathy with civilizations not discovered yet. >Initiates official planning. >Provides growth & mentorship opportunities. Modular Citizenship (Society + Modularity) >Political citizenship. >Personal government. >Architectural interface. Time Architecture (Architecture + Time) >Ability to time travel within architecture. >Objective structures / technologies catering to time-travelers. >Building organization according to ‘time zones’. >Economical benefits of time travel integrating with technologies. Atemporate History (History + Immortality) >Strategic history. >History that schemes about post-history. >History freed from the restraints of history. >History that ideally exists independent of history. Genetic Logic (Logic + Genetics) >Logic that can be grown in a petri dish. >Applying logic to biology. >Computing chemistry. >Computing higher logic. ("No more God-in-the-box") Onto-Aesthetics (Art + Organization) >Composition by organization alone. >Categories return images of deeper systems. >Photographs of systems. >Organizations of organizations. Neutralbiology / Albiology / Almiology (Neutrality + Biology) >Similar to the undead. >Living matter with neutral properties. >Qua relative. >Means to achieve immortality. Retrocharacter (Character + Rhetoric) >Neutral expression of drama. >Confusion is minimized. >Boldness is achieved through silence or a bold message. >Drama becomes simultaneoulsy political and neutral, like a robot. >Intellectual content is emphasized. Topoclysm (Topology + Paroxysm or double paradoxical solution) >A landscape furnishes answers due to its composition. >Composition can occur in 'found', 'compositional', 'object-oriented', 'panoptic' modes. >One's purpose uniquely defines results. >Truths, arts, objects, and gods (e.g. panopticons) can have purposes. Atemputation (Causality + Computation) >Causality that acts on itself becomes recursive. >Recursivity provides a mode of computation. >Causal computation can achieve new results when energy is committed. >New results can be used to improve efficiency. >Eventually, atemputation should solve all problems. Nathan Coppedge, SCSU 5/3/2015, p.
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