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SOLIDWORKS 2023 for Designers, 21st Edition
SOLIDWORKS 2023 for Designers, 21st Edition
SOLIDWORKS 2023 for Designers, 21st Edition
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SOLIDWORKS 2023 for Designers, 21st Edition

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SOLIDWORKS 2023 for Designers book is written to help the readers effectively use the modeling and assembly tools by utilizing the parametric and feature based approach of SOLIDWORKS 2023. This book provides detailed description of the tools that are commonly used in modeling and assembly. The SOLIDWORKS 2023 for Designers book further elaborates on the procedures of generating the drawings of a model or assembly, which are used for documentation of a model or assembly.

Special emphasis has been laid on the introduction of concepts, which have been explained using detailed text, along with graphical examples. The examples and tutorials used in this book ensure that the users can relate the information provided in this textbook with the practical industry designs.

LanguageEnglish
Release dateFeb 21, 2024
ISBN9781640571723
SOLIDWORKS 2023 for Designers, 21st Edition
Author

Sham Tickoo

Prof. Sham Tickoo is professor of Manufacturing Engineering at Purdue University Northwest, USA where he has taught design, drafting, CAD and other engineering courses for over nineteen years. Before joining Purdue University, Prof. Tickoo has worked as a machinist, quality control engineer, design engineer, engineering consultant, and software developer. He has received a US patent for his invention Self Adjusting Cargo Organizer for Vehicles. Professor Tickoo also leads the team of authors at CADCIM Technologies to develop world-class teaching and learning resources for Computer Aided Design and Manufacturing (CAD/CAM) and related technologies.

Read more from Sham Tickoo

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    SOLIDWORKS 2023 for Designers, 21st Edition - Sham Tickoo

    Chapter 1:Introduction to SOLIDWORKS 2023

    Introduction to SOLIDWORKS 2023

    Part Mode

    Assembly Mode

    Drawing Mode

    System Requirements

    Getting Started With SOLIDWORKS

    Menu Bar And SOLIDWORKS menus

    CommandManager

    Part Mode CommandManagers

    Assembly Mode CommandManagers

    Drawing Mode CommandManagers

    Customized CommandManager

    Toolbar

    Pop-up Toolbar

    View (Heads-Up) Toolbar

    Shortcut Bar

    Mouse Gestures

    Dimensioning Standards and Units

    Important Terms and Their Definitions

    Feature-based Modeling

    Parametric Modeling

    Bidirectional Associativity

    Windows Functionality

    SWIFT Technology

    Geometric Relations

    Blocks

    Library Feature

    Design Table

    Equations

    Collision Detection

    What’s Wrong Functionality

    SimulationXpress

    Physical Dynamics

    Physical Simulation

    Seed Feature

    FeatureManager Design Tree

    Absorbed Features

    Child Features

    Dependent Features

    Auto-Backup Option

    Selecting Hidden Entities

    Hot Keys

    Color Scheme

    Self-Evaluation Test

    Review Questions

    Chapter 02: Sketching, Dimensioning, and Creating Base Features and Drawings

    The Sketching Environment

    Starting a New Session of SolidWorks 2023

    Task Panes

    SolidWorks Resources Task Pane

    Design Library Task Pane

    File Explorer Task Pane

    View Palette Task Pane

    Appearances, Scenes, and Decals Task Pane

    Custom Properties Task Pane

    Starting a New Document in SolidWorks 2023

    Part

    Assembly

    Drawing

    Understanding the Sketching environment

    Setting the Document Options

    Modifying the Drafting Standards

    Modifying the Linear and Angular Units

    Modifying the Snap and Grid Settings

    Learning Sketcher Terms

    Origin

    Inferencing Lines

    Select Tool

    Invert Selection Tool

    Drawing Lines

    Orientation Rollout

    Options Rollout

    Drawing Continuous Lines

    Drawing Individual Lines

    Line Cursor Parameters

    Drawing Tangent or Normal Arcs Using the Line Tool

    Drawing Construction Lines or Centerlines

    Drawing Midpoint Line

    Drawing the Lines of Infinite Length

    Drawing Circles

    Drawing Circles by Defining their Center Points

    Drawing Circles by Defining Three Points

    Drawing Construction Circles

    Drawing Arcs

    Drawing Tangent/Normal Arcs

    Drawing Centerpoint Arcs

    Drawing 3 Point Arcs

    Drawing Rectangles

    Drawing Rectangles by Specifying their Corners

    Drawing Rectangles by Specifying the Center and a Corner

    Drawing Rectangles at an Angle

    Drawing Centerpoint Rectangles at an Angle

    Drawing Parallelograms

    Drawing Polygons

    Drawing Splines

    Drawing Slots

    Creating a Straight Slot

    Creating a Centerpoint Straight Slot

    Creating a 3 Point Arc Slot

    Creating a Centerpoint Arc Slot

    Placing Sketched Points

    Drawing Ellipses

    Drawing Elliptical Arcs

    Drawing Parabolic Curves

    Drawing Conic curves

    Drawing Display Tools

    Zoom to Fit

    Zoom to Area

    Zoom In/Out

    Zoom to Selection

    Pan

    Previous View

    Redraw

    SHADED Sketch CONTOURS

    Deleting Sketched Entities

    Applying Geometric Relations to Sketches

    Applying Relations Using the Add Relations PropertyManager

    Dimensioning a Sketch

    Creating Base Features by Extruding Sketches

    Starting a New Drawing Document from the Part Document

    Tutorials

    Tutorial 1

    Tutorial 2

    Tutorial 3

    Tutorial 4

    Self-Evaluation Test

    Review Questions

    Exercises

    Exercise 1

    Exercise 2

    Exercise 3

    Exercise 4

    Chapter 03: Editing and Modifying Sketches

    Editing Sketched Entities

    Trimming Sketched Entities

    Extending Sketched Entities

    Convert Entities

    Silhouette Entities

    Intersection Curves

    Filleting Sketched Entities

    Chamfering Sketched Entities

    Offsetting Sketched Entities

    Offsetting Edges or Face of a Model

    Mirroring Sketched Entities

    Mirroring Entities Dynamically

    Moving Sketched Entities

    Rotating Sketched Entities

    Scaling Sketched Entities

    Stretching Sketched Entities

    Copying and Pasting Sketched Entities

    Creating Patterns

    Creating Linear Sketch Patterns

    Creating Circular Sketch Patterns

    Editing Patterns

    Writing Text in the Sketching Environment

    Modifying Sketched Entities

    Modifying a Sketched Line

    Modifying a Sketched Circle

    Modifying a Sketched Arc

    Modifying a Sketched Polygon

    Modifying a Spline

    Modifying the Coordinates of a Point

    Modifying an Ellipse or an Elliptical Arc

    Modifying a Parabola

    Dynamically Modifying and Copying Sketched Entities

    Splitting Sketched Entities

    Creating Segments in Sketched Entities

    TUTORIALS

    Tutorial 1

    Tutorial 2

    Tutorial 3

    Self-Evaluation Test

    Review Questions

    Exercises

    Exercise 1

    Exercise 2

    Exercise 3

    Exercise 4

    Exercise 5

    Exercise 6

    Chapter 04: Adding Relations and Dimensions to Sketches

    Applying Geometric Relations to Sketches

    Applying Relations using the Add Relations PropertyManager

    Automatic Relations

    Design Intent

    Dimensioning a Sketch

    Horizontal/Vertical Dimensioning

    Aligned Dimensioning

    Angular Dimensioning

    Diametric Dimensioning

    Radial Dimensioning

    Linear Diametric Dimensioning

    Ordinate Dimensioning

    Baseline Dimension

    Chain Dimension

    Horizontal Ordinate Dimensioning

    Vertical Ordinate Dimensioning

    Path Length Dimension

    Auto Insert Dimension

    Concept of a Fully Defined Sketch

    Fully Defined

    Overdefined

    Underdefined

    Dangling

    No Solution Found

    Invalid Solution Found

    Sketch Dimension or Relation Status

    Deleting Overdefined Dimensions

    Displaying and Deleting Relations

    Opening an Existing File

    Tutorials

    Tutorial 1

    Tutorial 2

    Tutorial 3

    Self-Evaluation Test

    Review Questions

    Exercises

    Exercise 1

    Exercise 2

    Exercise 3

    Chapter 05: Advanced Dimensioning Techniques and Base Feature Options

    Advanced Dimensioning Techniques

    Fully Defining the Sketches

    Dimensioning the True Length of an Arc

    Measuring Distances and Viewing Section Properties

    Measuring Distances

    Determining the Section Properties of Closed Sketches

    Creating Base Features by Extruding Sketches

    Creating Solid Extruded Features

    Creating Thin Extruded Features

    Creating Base Features by Revolving Sketches

    Creating Solid Revolved Features

    Creating Thin Revolved Features

    Determining the Mass Properties of Parts

    Dynamically Rotating the View of a Model

    Rotating the View Freely in 3D Space

    Rotating the View around a Selected Vertex, Edge, or Face

    Modifying the View Orientation

    Changing the Orientation Using the Reference Triad

    Restoring the Previous View

    Displaying the Drawing Area in Viewports

    Displaying the Drawing Area in Two Horizontal Viewports

    Displaying the Drawing Area in Two Vertical Viewports

    Displaying the Drawing Area in Four Viewports

    Display Modes of a Model

    Wireframe

    Hidden Lines Visible

    Hidden Lines Removed

    Shaded With Edges

    Shaded

    Additional Display Modes

    Shadows In Shaded Mode

    Perspective

    Assigning Materials and Textures to Models

    Assigning Materials to a Model

    Changing the Appearance of the Model

    Editing the Appearances

    Tutorials

    Tutorial 1

    Tutorial 2

    Tutorial 3

    Self-Evaluation Test

    Review Questions

    Exercises

    Exercise 1

    Exercise 2

    Exercise 3

    Chapter 06: Creating Reference Geometries

    Importance of Sketching Planes

    Creating Reference Geometry

    Reference Planes

    Creating New Planes

    Creating Reference Axis

    Creating Reference Points

    Creating Reference Coordinate Systems

    Creating Center of Mass

    Creating a Bounding Box

    Advanced Boss/Base Options

    Modeling Using the Contour Selection Method

    Creating Cut Features

    Creating Extruded Cuts

    Creating Multiple Bodies in the Cut Feature

    Creating Revolved Cuts

    Concept of the Feature Scope

    Tutorials

    Tutorial 1

    Tutorial 2

    Tutorial 3

    Self-Evaluation Test

    Review Questions

    Exercises

    Exercise 1

    Exercise 2

    Exercise 3

    Chapter 07: Advanced Modeling Tools-I

    Advanced Modeling Tools

    Creating Simple Holes

    Creating Standard Holes Using the Hole Wizard

    Creating Advanced Holes

    Creating Threads

    Adding External Cosmetic Threads

    Creating Fillets

    Selection Options

    Creating Fillets Using the FilletXpert

    Creating Chamfers

    Creating Shell Features

    Creating Wrap Features

    Tutorials

    Tutorial 1

    Tutorial 2

    Self-evaluation test

    Review Questions

    Exercises

    Exercise 1

    Exercise 2

    Exercise 3

    C08: Advanced Modeling Tools-II

    Advanced Modeling Tools

    Creating Mirror Features

    Creating Linear Pattern Features

    Creating Circular Pattern Features

    Creating Sketch Driven Patterns

    Creating Curve Driven Patterns

    Creating Table Driven Patterns

    Creating Fill Patterns

    Creating Variable Patterns

    Creating Rib Features

    Displaying the Section View of a Model

    Changing the Display States

    Tutorials

    Tutorial 1

    Tutorial 2

    Tutorial 3

    Self-Evaluation Test

    Review Questions

    Exercises

    Exercise 1

    Exercise 2

    Exercise 3

    Exercise 4

    C09: Editing Features

    Editing the Features of a Model

    Editing Using the Edit Feature Tool

    Editing Sketches of the Sketch-based Features

    Editing the Sketch Plane Using the Edit Sketch Plane Tool

    Editing Using the Instant3D Tool

    Editing Features and Sketches by Using the Cut, Copy, and Paste Options

    Cutting, Copying, and Pasting Features and Sketches from One Document to Another

    Copying Features using Drag and Drop

    Deleting Features

    Deleting Bodies

    Suppressing Features

    Unsuppressing the Suppressed Features

    Unsuppressing Features with Dependents

    Hiding Bodies

    Moving and Copying Bodies

    Reordering the Features

    Rolling Back the Feature

    Renaming Features

    Creating Folders in the FeatureManager Design Tree

    What’s Wrong Functionality

    Tutorials

    Tutorial 1

    Tutorial 2

    Self-evaluation test

    Review Questions

    Exercises

    Exercise 1

    Exercise 2

    Chapter 10: Advanced Modeling Tools-III

    Advanced Modeling Tools

    Creating Sweep Features

    Creating Cut-Sweep Features

    Creating Loft Features

    Adding a Section to a Loft Feature

    Creating Lofted Cuts

    Creating 3D Sketches

    Creating Grid Systems

    Mirroring Sketch Entities in a 3D Sketch

    Editing 3D Sketches

    Creating Curves

    Extruding a 3D Sketch

    Creating Draft Features

    Creating Dome Features

    Creating Indents

    Creating Deform Features

    Creating Flex Features

    Creating Fastening Features

    Creating the Mounting Boss

    Creating Snap Hooks

    Tutorials

    Tutorial 1

    Tutorial 2

    Self-Evaluation Test

    Review Questions

    Exercises

    Exercise 1

    Exercise 2

    Chapter11: Assembly Modeling-I

    Assembly Modeling

    Types of Assembly Design Approach

    Creating Bottom-Up Assemblies

    Placing Components in the Assembly Document

    Assembling Components

    Creating Top-down Assemblies

    Creating Components in the Top-down Assembly

    Moving Individual Components

    Moving Individual Components by Dragging

    Moving Individual Components Using the Move Component Tool

    Rotating Individual Components

    Rotating Individual Components by Dragging

    Rotating Individual Components Using the Rotate Component Tool

    Moving and Rotating Individual Components Using the Triad

    Assembly Visualization

    Tutorials

    Tutorial 1

    Tutorial 2

    Self-Evaluation Test

    Review Questions

    Exercises

    Exercise 1

    Exercise 2

    Chapter 12: Assembly Modeling-II

    Advanced Assembly Mates

    Applying the Profile Center Mate

    Applying the Symmetric Mate

    Applying the Width Mate

    Applying the Path Mate

    Applying the Distance Mate

    Applying the Angle Mate

    Applying the Linear/Linear Coupler Mate

    Mechanical Mates

    Applying the Cam Mate

    Applying the Slot Mate

    Applying the Hinge Mate

    Applying the Gear Mate

    Applying the Rack Pinion Mate

    Applying the Screw Mate

    Applying the Universal Joint Mate

    Creating Sub-assemblies

    Bottom-up Sub-assembly Design Approach

    Top-down Sub-assembly Design Approach

    Inserting a New Sub-assembly

    Deleting Components and Sub-assemblies

    Editing Assembly Mates

    Replacing Mated Entities

    Editing Components

    Editing Sub-assemblies

    Dissolving Sub-assemblies

    Replacing Components

    Creating Patterns of Components in an Assembly

    Pattern Driven Component Pattern

    Local Pattern

    Copying and Mirroring Components

    Adding Custom Properties in Assembly or Sub-assembly

    Copying a Component Along With Mates

    copying MULTIPLE Components

    Magnetic Mates

    Simplifying Assemblies using The Visibility Options

    Hiding Components

    Hiding Faces Temporarily

    Suppressing and Unsuppressing the Components

    Changing the Transparency Conditions

    Changing the Display States

    Checking Interferences in an Assembly

    Checking the Hole Alignment

    Creating Assemblies for Mechanism

    Analyzing Collisions Using the Collision Detection Tool

    Creating Exploded State of an Assembly

    Regular step (translate and rotate)

    Radial step

    Creating the Explode Line Sketch

    Creating Smart Explode Lines

    Tutorials

    Tutorial 1

    Tutorial 2

    Self-evaluation Test

    Review Questions

    Exercise

    Exercise 1

    Chapter 13: Working with Drawing Views-I

    The Drawing Mode

    Starting a Drawing Document

    Types of Views

    Model View

    Projected View

    Section View

    Aligned Section View

    Removed Section View

    Auxiliary View

    Detail View

    Break View

    Broken-out Section View

    Crop View

    Alternate Position View

    Generating Standard Drawing Views

    Generating Model Views

    Using the View Palette to Place the Drawing Views

    Generating the Three Standard Views

    Generating Standard Views Using the Relative View Tool

    Generating Standard Views Using the Predefined View Tool

    Generating Derived Views

    Generating Projected Views

    Generating Section Views

    Generating Broken-out Section Views

    Generating Removed Section Views

    Generating Auxiliary Views

    Generating Detail Views

    Generating Crop Views

    Generating Broken Views

    Generating Alternate Position Views

    Generating Drawing Views of the Exploded State of an Assembly

    Working with Interactive Drafting in SOLIDWORKS

    Editing and Modifying Drawing Views

    Changing the View Orientation

    Changing the Scale of Drawing Views

    Deleting Drawing Views

    Rotating Drawing Views

    Manipulating the Drawing Views

    Modifying the Hatch Pattern in Section

    Properties Rollout

    Layer Rollout

    Options Rollout

    Tutorials

    Tutorial 1

    Tutorial 2

    Self-Evaluation Test

    Review Questions

    Exercise

    Exercise 1

    Chapter 14: Working with Drawing Views-II

    Adding Annotations to Drawing Views

    Generating Annotations Using the Model Items Tool

    Adding Reference Annotations

    Aligning the Dimensions

    Editing Annotations

    Adding the Bill of Materials (Bom) to a Drawing

    Table Template Rollout

    Table Position Rollout

    BOM Type Rollout

    Configurations Rollout

    Part Configuration Grouping Rollout

    Keep Missing Item/Row Rollout

    Item Numbers Rollout

    Border Rollout

    Setting Anchor Point for the BOM

    Linking Bill of Materials

    Adding Balloons to the Drawing Views

    Adding Balloons Using the AutoBalloon Tool

    Creating Magnetic LINES

    Adding New Sheets to the Drawing Document

    Editing the Sheet Format

    Creating User-Defined Sheet Formats

    Tutorials

    Tutorial 1

    Tutorial 2

    Self-evaluation test

    Review Questions

    Exercise

    Exercise 1

    Preface

    SOLIDWORKS 2023

    SOLIDWORKS, originally developed by the SOLIDWORKS Corporation, USA, was acquired by Dassault Systemes, France, in 1997. Dassault Systemes is world’s leading developer of product life cycle management (PLM) solutions. It is one of the fastest growing solid modeling software. It is a parametric, feature-based solid modeling tool that not only unites the three-dimensional (3D) parametric features with two-dimensional (2D) tools, but also addresses every design-through-manufacturing needs. SOLIDWORKS 2023 includes a number of customer requested enhancements, substantiating that it is completely tailored to address customers needs. Based mainly on the user feedback, this solid modeling tool is remarkably user-friendly and allows you to be productive from day one.

    In SOLIDWORKS, you can easily generate the 2D drawing views of the components. The drawing views that can be generated include detailed, orthographic, isometric, auxiliary, section, and other views. You can use any predefined standard drawing document to generate the drawing views. Besides displaying the model dimensions in the drawing views or adding reference dimensions and other annotations, you can also add the parametric Bill of Materials (BOM) and balloons in the drawing view. If a component in the assembly is replaced, removed, or a new component is assembled, the modification will automatically reflect in the BOM placed in the drawing document. The bidirectional associative nature of this software ensures that any modification made in the model is automatically reflected in the drawing views and any modification made in the dimensions in the drawing views automatically updates the model.

    In addition to creating solid models, assembly features, and drawing views, SOLIDWORKS enables you to effectively and easily create complex sheet metal components using a number of tools. Apart from modeling and detailing, you can print your solid models directly through 3D printers. You can also define position, orientation and other parameters of the model for 3D printing in SOLIDWORKS.

    SOLIDWORKS 2023 for Designers textbook has been written to help the users who are interested in learning 3D design. Real-world mechanical engineering industry examples and tutorials have been used to ensure that the users can relate the knowledge of this textbook with the actual mechanical industry designs. The textbook also includes four student projects for the students to practice. In addition, the book contains SOLIDWORKS Certification Exam questions as tutorials to acquaint user with certification questions and help them to get certified.

    Some of the main features of the textbook are as follows:

    • Tutorial Approach

    The author has adopted the tutorial point-of-view and the learn-by-doing approach throughout the textbook. This approach guides the users through the process of creating the models in the tutorials.

    • Real-world Mechanical Engineering Projects as Tutorials

    The author has used the real-world mechanical engineering projects as tutorials in this textbook so that the readers can correlate the tutorials with the real-time models in the mechanical engineering industry.

    • Coverage of Major SOLIDWORKS Modes

    All major modes of SOLIDWORKS are covered in this textbook. These include the Part mode, the Assembly mode, and the Drawing mode.

    • Tips and Notes

    Additional information related to various topics is provided to the users in the form of tips and notes.

    • Learning Objectives

    The first page of every chapter summarizes the topics that are covered in the chapter.

    • Self-Evaluation Test, Review Questions, and Exercises

    Each chapter ends with Self-Evaluation Test that enables the users to assess their knowledge of the chapter. The answers to Self-Evaluation Test are given at the end of the chapter. Also, the Review Questions and Exercises are given at the end of the chapters and they can be used by the Instructors as test questions and exercises.

    • Heavily Illustrated Text

    The text in this textbook is heavily illustrated with the help of around 800 line diagrams and 900 screen captures.

    Symbols Used in this Textbook

    Note

    The author has provided additional information to the users about the topic being discussed in the form of Notes.

    Tip

    Special information on various techniques is provided in the form of Tips that will increase the efficiency of the users.

    Formatting Conventions Used in the Textbook

    Please refer to the following list for the formatting conventions used in this textbook.

    Naming Conventions Used in the Textbook Tool

    If you click on an item in a toolbar and a command is invoked to create/edit an object or perform some action, then that item is termed as tool.

    For example:

    To Create: Line tool, Smart Dimension tool, Extruded Boss/Base tool

    To Modify: Fillet tool, Draft tool, Trim Surface tool

    Action: Zoom to Fit tool, Pan tool, Copy tool

    If you click on an item in a toolbar and a dialog box is invoked wherein you can set the properties to create/edit an object, then that item is also termed as tool, refer to Figure 1.

    For example:

    To Create: Extruded Boss/Base tool, Mirror tool, Rib tool

    To Modify: Flex tool, Deform tool

    In this textbook, the path to invoke a tool is given as:

    CommandManager: Features > Extruded Boss/Base

    SOLIDWORKS Menus: Insert > Boss/Base > Extrude

    Toolbar: Features > Extruded Boss/Base

    Flyout

    A flyout is the one in which a set of tools are grouped together. You can identify a flyout with a down arrow on it. A flyout is given a name based on the types of tools grouped in it. For example, Line flyout, View Settings flyout, Fillet flyout, and so on; refer to Figure 1.

    PropertyManager

    The naming conventions for the components in a PropertyManager are mentioned in Figure 2.

    Button

    The items in a dialog box that has a 3D shape like a button is termed as Button. For example, OK button, Cancel button, and so on.

    Free Companion Website

    It has been our constant endeavor to provide you the best textbooks and services at affordable price. In this endeavor, we have come out with a Free Companion website that will facilitate the process of teaching and learning of SOLIDWORKS 2023. If you purchase this textbook, you will get access to the files on the Companion website.

    The following resources are available for the faculty and students in this website:

    Faculty Resources

    • Technical Support

       You can get online technical support by contacting techsupport@cadcim.com.

    • Instructor Guide

    Solutions to all review questions and exercises in the textbook are provided in the instructor guide to help the faculty members test the skills of the students.

    • Part Files

    The part files used in illustrations, examples, and exercises are available for free download.

    • Free Download Projects

    In this book, four projects are available for free download..

    To access the files, you need to register by visiting the Resources section at www.cadcim.com.

    Student Resources

    • Technical Support

    You can get online technical support by contacting techsupport@cadcim.com.

    • Part Files

    The part files used in illustrations and examples are available for free download.

    • Free Download Projects

    In this book, four projects are available for free download.

    If you face any problem in accessing these files, please contact the publisher at sales@cadcim.com or the author at Stickoo@pnw.edu or tickoo525@gmail.com.

    Video Courses

    CADCIM offers video courses in CAD, CAE Simulation, BIM, Civil/GIS, and Animation domains on various e-Learning/Video platforms. To enroll for the video courses, please visit the CADCIM website using the link https://www.cadcim.com/video-courses.

    Stay Connected

    You can now stay connected with us through Facebook and Twitter to get the latest information about our textbooks, videos, and teaching/learning resources. To stay informed of such updates, follow us on Facebook (www.facebook.com/cadcim) and Twitter (@cadcimtech). You can also subscribe to our YouTube channel (www.youtube.com/cadcimtech) to get the information about our latest video tutorials.

    SOLIDWORKS Advanced Edition

    CADCIM Technologies publishes another textbook with the name Advanced SOLIDWORKS 2023 for Designers which covers the advanced features of SOLIDWORKS such as:

    • Surface Modeling

    • Sheet Metal Design

    • Blocks

    • Equations, Configurations, and Library Features

    • Motion Study

    • Mold Design

    • Simulation and other advanced topics

    In addition, the book will contain real world projects that will help users to enhance their designing skills. It will also include SOLIDWORKS Certification Exam questions as tutorials to acquaint user with certification questions and help them to get certified.

    Chapter 1

    Introduction to SOLIDWORKS 2023

    Learning Objectives

    After completing this chapter, you will be able to:

    • Understand how to start SOLIDWORKS

    • Understand the system requirements to run SOLIDWORKS

    • Understand various modes of SOLIDWORKS

    • Work with various CommandManagers of SOLIDWORKS

    • Understand various important terms in SOLIDWORKS

    • Save files automatically in SOLIDWORKS

    • Change the color schemes in SOLIDWORKS

    INTRODUCTION TO SOLIDWORKS 2023

    Welcome to the world of Computer Aided Design (CAD) with SOLIDWORKS. If you are a new user of this software package, you will be joining hands with thousands of users of this parametric, feature-based, and one of the most user-friendly software packages. If you are familiar with the previous releases of this software, you will be able to upgrade your designing skills with this improved release of SOLIDWORKS.

    SOLIDWORKS, developed by the SOLIDWORKS Corporation, USA, is a feature-based, parametric solid-modeling mechanical design and automation software. SOLIDWORKS is the first CAD package to use the Microsoft Windows graphical user interface. The use of the drag and drop (DD) functionality of Windows makes this CAD package extremely easy to learn. The Windows graphic user interface makes it possible for the mechanical design engineers to innovate their ideas and implement them in the form of virtual prototypes or solid models, large assemblies, subassemblies, and detailing and drafting.

    SOLIDWORKS is one of the products of SOLIDWORKS Corporation, which is a part of Dassault Systemes. SOLIDWORKS also works as platform software for a number of software. This implies that you can also use other compatible software within the SOLIDWORKS window. There are a number of software provided by the SOLIDWORKS Corporation, which can be used as add-ins with SOLIDWORKS. Some of the software that can be used on SOLIDWORKS’s work platform are listed below:

    SOLIDWORKS Motion

    SOLIDWORKS Routing 

    ScanTo3D

    eDrawings

    SOLIDWORKS Simulation 

    SOLIDWORKS Toolbox

    PhotoView 360 

    CircuitWorks

    SOLIDWORKS Plastics

    SOLIDWORKS Inspection 

    TolAnalyst

    As mentioned earlier, SOLIDWORKS is a parametric, feature-based, and easy-to-use mechanical design automation software. It enables you to convert the basic 2D sketch into a solid model by using simple but highly effective modeling tools. It also enables you to create the virtual prototype of a sheet metal component and the flat pattern of the component. This helps you in the complete process planning for designing and creating a press tool. SOLIDWORKS helps you to extract the core and the cavity of a model that has to be molded or cast. With SOLIDWORKS, you can also create complex parametric shapes in the form of surfaces. Some of the important modes of SOLIDWORKS are discussed next.

    Part Mode

    The Part mode of SOLIDWORKS is a feature-based parametric environment in which you can create solid models. In this mode, you are provided with three default planes named as Front Plane, Top Plane, and Right Plane. First, you need to select a sketching plane to create a sketch for the base feature. On selecting a sketching plane, you enter the sketching environment. The sketches for the model are drawn in the sketching environment using easy-to-use tools. After drawing the sketches, you can dimension them and apply the required relations in the same sketching environment. The design intent is captured easily by adding relations and equations and using the design table in the design. You are provided with the standard hole library known as the Hole Wizard in the Part mode. You can create simple holes, tapped holes, counterbore holes, countersink holes, and so on by using this wizard. The holes can be of any standard such as ISO, ANSI, JIS, and so on. You can also create complicated surfaces by using the surface modeling tools available in the Part mode. Annotations such as weld symbols, geometric tolerance, datum references, and surface finish symbols can be added to the model within the Part mode. The standard features that are used frequently can be saved as library features and retrieved when needed. The palette feature library of SOLIDWORKS contains a number of standard mechanical parts and features. You can also create the sheet metal components in this mode of SOLIDWORKS by using the related tools. Besides this, you can also analyze the part model for various stresses applied to it in the real physical conditions by using an easy and user-friendly tool called SimulationXpress. It helps you reduce the cost and time in physically testing your design in real testing conditions (destructive tests). You can also analyze the component during modeling in the SOLIDWORKS windows. In addition, you can work with the weld modeling within the Part mode of SOLIDWORKS by creating steel structures and adding weld beads. All standard weld types and welding conditions are available for your reference. You can extract the core and the cavity in the Part mode by using the mold design tools.

    Assembly Mode

    In the Assembly mode, you can assemble components of the assembly with the help of the required tools. There are two methods of assembling the components:

    1. Bottom-up assembly

    2. Top-down assembly

    In the bottom-up assembly method, the assembly is created by assembling the components created earlier and maintaining their design intent. In the top-down method, the components are created in the assembly mode. You may begin with some ready-made parts and then create other components in the context of the assembly. You can refer to the features of some components of the assembly to drive the dimensions of other components. You can assemble all components of an assembly by using a single tool, the Mate tool. While assembling the components of an assembly, you can also animate the assembly by dragging. Besides this, you can also check the working of your assembly. Collision detection is one of the important features in this mode. Using this feature, you can rotate and move components as well as detect the interference and collision between the assembled components. You can see the realistic motion of the assembly by using physical dynamics. Physical simulation is used to simulate the assembly with the effects of motors, springs, and gravity on the assemblies.

    Drawing Mode

    The Drawing mode is used for the documentation of the parts or the assemblies created earlier in the form of drawing views. The procedure for creating drawing views is called drafting. There are two types of drafting done in SOLIDWORKS:

    1. Generative drafting

    2. Interactive drafting

    Generative drafting is a process of generating drawing views of a part or an assembly created earlier. The parametric dimensions and the annotations added to the component in the Part mode can be generated in the drawing views. Generative drafting is bidirectionally associative in nature. Automatic BOMs and balloons can be added to an assembly while generating the drawing views of it.

    In interactive drafting, you have to create the drawing views by sketching them using normal sketching tools and then add dimensions to them.

    SYSTEM REQUIREMENTS

    The system requirements to ensure the smooth functioning of SOLIDWORKS on your system are as follows:

    • Microsoft Windows 10 (64-bit).

    • Intel or AMD Processor with SSE2 support.

    • 16 GB or more RAM.

    • Hard disk space 2 GB minimum (5 GB recommended).

    • A certified graphics card and driver.

    • A word processing program.

    • Adobe Acrobat higher than 8.0.7 or any similar program.

    • DVD drive and Mouse or any other compatible pointing device.

    • Internet Explorer version 8 or higher.

    GETTING STARTED WITH SOLIDWORKS

    Install SOLIDWORKS 2023 on your system. On doing so, a shortcut icon of SOLIDWORKS 2023 will automatically be created on the desktop. Double-click on this icon; the system will prepare to start SOLIDWORKS and after sometime, the SOLIDWORKS window will be displayed on the screen. On opening SOLIDWORKS for the first time, the SolidWorks

    License Agreement dialog box will be displayed, as shown in Figure 1-1. Choose the Accept button in this dialog box; the SOLIDWORKS 2023 window will open and the SOLIDWORKS Resources task pane will be displayed on the right. Also, the Welcome - SOLIDWORKS dialog box will be invoked simultaneously, as shown in Figure 1-2. This window can be used to open a new file or an existing file.

    If the SOLIDWORKS Resources task pane is not displayed or expanded, choose the SOLIDWORKS Resources button located on the right side of the window to display it. This task pane can be used to open online tutorials and to visit the website of SOLIDWORKS partners. Choose the Part button from the Welcome - SOLIDWORKS dialog box or the New button from the Menu Bar to create a new document. If you start a new document using the New button from the Menu Bar then the New SOLIDWORKS Document dialog box will be displayed, as shown in Figure 1-3.

    Note

    If you are starting SOLIDWORKS 2023 for the first time, then on invoking the New SOLIDWORKS Document dialog box or the Welcome - SOLIDWORKSdialog box, the Units and Dimension Standard dialog box will be displayed, as shown in Figure 1-4. Using this dialog box, you can specify the default units and dimension standards for SOLIDWORKS. In this book, the unit system used is MMGS (millimeter, gram, second) and the dimension standard used is ISO.

    Choose the Part button to create a part model and then choose the OK button from the New SOLIDWORKS Document dialog box to enter the Part mode of SOLIDWORKS. Hover the cursor over the SOLIDWORKS logo; the SOLIDWORKS Menus will be displayed on the right of the logo. Note that the task pane is automatically closed once you start a new file and click in the drawing area. The initial screen display on starting a new part file of SOLIDWORKS using the New button in the Menu Bar is shown in Figure 1-5.

    It is evident from the screen that SOLIDWORKS is a very user-friendly solid modeling software. Apart from the default CommandManager shown in Figure 1-5, you can also invoke other CommandManagers. To do so, move the cursor on a CommandManager tab and right-click; a shortcut menu will be displayed. Choose the required CommandManager from the shortcut menu; it will be added. Besides the existing CommandManager, you can also create a new CommandManager.

    MENU BAR AND SOLIDWORKS MENUS

    In SOLIDWORKS, the display area of the screen has been increased by grouping the tools that have similar functions or purposes. For example, the tools that are in the Standard toolbar are also available in the Menu Bar, as shown in Figure 1-6. This toolbar is available above the drawing area. When you move the cursor to the arrow on the right of the SOLIDWORKS logo, the SOLIDWORKS menus will be displayed as shown in Figure 1-7. You can also fix them by choosing the push-pin button.

    CommandManager

    You can invoke a tool in SOLIDWORKS from four locations, CommandManager, SOLIDWORKS menus on top of the screen, toolbar, and shortcut menu. The CommandManagers are docked above the drawing area. While working with CommandManager, you will realize that invoking a tool from the CommandManager is the most convenient method to invoke a tool. Different types of CommandManagers are used for different design environments. These CommandManagers are discussed next.

    Part Mode CommandManagers

    A number of CommandManagers can be invoked in the Part mode. The CommandManagers that are extensively used during the designing process in this environment are described next.

    Sketch CommandManager

    This CommandManager is used to enter and exit the 2D and 3D sketching environments. The tools available in this CommandManager are used to draw sketches for features. This CommandManager is also used to add relations and smart dimensions to the sketched entities. The Sketch CommandManager is shown in Figure 1-8.

    Features CommandManager

    This is one of the most important CommandManagers provided in the Part mode. Once the sketch has been drawn, you need to convert the sketch into a feature by using the modeling tools. This CommandManager contains all the modeling tools that are used for feature-based solid modeling. The Features CommandManager is shown in Figure 1-9.

    MBD Dimensions CommandManager

    This CommandManager is used to add dimensions and tolerances to the features of a part. The MBD Dimensions CommandManager is shown in Figure 1-10.

    Sheet Metal CommandManager

    This CommandManager provides you the tools that are used to create the sheet metal parts. In SOLIDWORKS, you can also create sheet metal parts while working in the Part mode. This is done with the help of the Sheet Metal CommandManager shown in Figure 1-11.

    Mold Tools CommandManager

    The tools in this CommandManager are used to design a mold and to extract its core and cavity. The Mold Tools CommandManager is shown in Figure 1-12.

    Evaluate CommandManager

    This CommandManager is used to measure the distance between two entities, add equations in the design, calculate the mass properties of a solid model, and so on. The Evaluate CommandManager is shown in Figure 1-13.

    Surfaces CommandManager

    This CommandManager is used to create complicated surface features. These surface features can be converted into solid features. The Surfaces CommandManager is shown in Figure 1-14.

    Direct Editing CommandManager

    This CommandManager consists of tools that are used for editing a feature, refer to Figure 1-15.

    Data Migration CommandManager

    This CommandManager consist of tools that are used to work with the models created in other packages or in different environments, refer to Figure 1-16.

    Assembly Mode CommandManagers

    The CommandManagers in the Assembly mode are used to assemble the components, create an explode line sketch, and simulate the assembly. The CommandManagers in the Assembly mode are discussed next.

    Assembly CommandManager

    This CommandManager is used to insert a component and apply various types of mates to the assembly. Mates are the constraints that can be applied to components to restrict their degrees of freedom. You can also move and rotate a component in the assembly, change the hidden and suppression states of the assembly and individual components, edit the component of an assembly, and so on. The Assembly CommandManager is shown in Figure 1-17.

    Layout CommandManager

    The tools in this CommandManager are used to create and edit blocks, refer to Figure 1-18.

    Drawing Mode CommandManagers

    You can invoke a number of CommandManagers in the Drawing mode. The CommandManagers that are extensively used during the designing process in this mode are discussed next.

    Drawing CommandManager

    This CommandManager is used to generate the drawing views of an existing model or an assembly. The views that can be generated using this CommandManager are model view, three standard views, projected view, section view, aligned section view, detail view, crop view, relative view, auxiliary view, and so on. The Drawing CommandManager is shown in Figure 1-19.

    Annotation CommandManager

    The Annotation CommandManager is used to generate the model items and to add notes, balloons, geometric tolerance, surface finish symbols, and so on to the drawing views. The Annotation CommandManager is shown in Figure 1-20.

    Customized CommandManager

    If you often work on a particular set of tools, you can create a customized CommandManager to cater to your needs. To do so, right-click on a tab in the CommandManager; a shortcut menu will be displayed. Choose the Customize option from the shortcut menu; the Customize dialog box will be displayed. Also, a new tab will be added to the CommandManager. Click on this tab; a flyout will be displayed with Empty Tab as the first option and followed by the list of toolbars. Choose the Empty Tab option; another tab named New Tab will be added to the CommandManager. Rename the new tab. Next, choose the Commands tab from the Customize dialog box. Select a category from the Toolbars list box; the tools under the selected category will be displayed in the Buttons area. Select a tool, press and hold the left mouse button, and drag the tool to the customized CommandManager; the tool will be added to the customized CommandManager. Choose the OK button from the Customize dialog box.

    To add all the tools of a toolbar to the new CommandManager, invoke the Customize dialog box and click on the new tab; a flyout will be displayed with Empty Tab as the first option followed by the list of toolbars. Choose a toolbar from the flyout; all tools in the toolbar will be added to the New Tab and its name will be changed to that of the toolbar.

    To delete a customized CommandManager, invoke the Customize dialog box as discussed earlier. Next, choose the CommandManager tab to be deleted and right-click; a shortcut menu will be displayed. Choose the Delete option from the shortcut menu; the CommandManager will be deleted.

    Note

    You cannot delete the default CommandManagers.

    TOOLBAR

    In SOLIDWORKS, you can choose most of the tools from the CommandManager or from the SOLIDWORKS menus. However, if you hide the CommandManager to increase the drawing area, you can use the toolbars to invoke a tool. To display a toolbar, right-click on the CommandManager; the list of toolbars available in SOLIDWORKS will be displayed. Select the required toolbar.

    Pop-up Toolbar

    A pop-up toolbar will be displayed when you select a feature or an entity and do not move the mouse. Figure 1-21 shows a pop-up toolbar displayed on selecting a feature. Remember that this toolbar will disappear if you move the cursor away from the selected feature or entity.

    You can switch off the display of the pop-up toolbar. To do so, invoke the Customize dialog box. In the Context toolbar area of the Toolbars tab, the Show on selection check box will be selected by default. It means that the display of the pop-up toolbar is on, by default. To turn off the display of the pop-up toolbar, clear this check box and choose the OK button.

    View (Heads-Up) Toolbar

    In SOLIDWORKS, some of the display tools have been grouped together and are displayed in the drawing area in a toolbar, as shown in Figure 1-22. This toolbar is known as View (Heads-Up) toolbar.

    Customizing the CommandManagers and Toolbars

    In SOLIDWORKS, all buttons are not displayed by default in toolbars or CommandManagers. You need to customize and add buttons to them according to your need and specifications. Follow the procedure given below to customize the CommandManagers and toolbars:

    1. Choose Tools > Customize from the SOLIDWORKS menus or right-click on a CommandManager and choose the Customize option to display the Customize dialog box.

    2. Choose the Commands tab from the Customize dialog box.

    3. Select a category from the Toolbars list box of the Customize dialog box; the tools available in the selected category will be displayed in the Buttons area.

    4. Click on a button in the Buttons area; the description of the selected button will be displayed in the Description area.

    5. Press and hold the left mouse button on a button in the Buttons area of the Customize dialog box.

    6. Drag the mouse to a CommandManager or a toolbar and then release the left mouse button to place the button on that CommandManager or toolbar. Next, choose OK.

    To remove a tool from the CommandManager or toolbar, invoke the Customize dialog box and drag the tool that you need to remove from the CommandManager to the graphics area.

    Shortcut Bar

    On pressing the S key on the keyboard, some of the tools that can be used in the current mode will be displayed near the cursor. This is called as shortcut bar. To customize the tools in the shortcut bar, right-click on it, and choose the Customize option. Then, follow the procedure discussed earlier.

    Mouse Gestures

    In SOLIDWORKS, when you press the right mouse button and drag the cursor in any direction, a set of tools that are arranged radially will be displayed. This is called as Mouse Gesture. After displaying the tools by using the Mouse Gesture, move the cursor over a particular tool to invoke it. By default, four tools will be displayed in a Mouse Gesture. However, you can customize the Mouse Gesture and display 2, 3, 4, 8 or 12 tools. To customize a Mouse Gesture, invoke the Customize dialog box. Next, choose the Mouse Gestures tab; the Mouse Gesture Guide window will be displayed, showing various tools that are used in different environments, refer to Figure 1-23. Now you can drag and drop the required tools to this window. Next, specify the options in the appropriate field and choose the OK button.

    DIMENSIONING STANDARDS AND UNITS

    While installing SOLIDWORKS on your system, you can specify the units and dimensioning standards for dimensioning the model. There are various dimensioning standards such as ANSI, ISO, DIN, JIS, BSI, and GOST that can be specified for dimensioning a model and units such as millimeters, centimeters, inches, and so on. This book follows millimeters as the unit for dimensioning and ISO as the dimension standard. Therefore, it is recommended that you install SOLIDWORKS with ISO as the dimensioning standard and millimeter as units.

    IMPORTANT TERMS AND THEIR DEFINITIONS

    Before you proceed, it is very important to understand the following terms as they have been widely used in this book.

    Feature-based Modeling

    A feature is defined as the smallest building block that can be modified individually. In SOLIDWORKS, the solid models are created by integrating a number of these building blocks. A model created in SOLIDWORKS is a combination of a number of individual features that are related to one another, directly or indirectly. These features understand their fits and functions properly and therefore can be modified at any time during the design process. If proper design intent is maintained while creating the model, these features automatically adjust their values to any change in their surrounding. This provides greater flexibility to the design.

    Parametric Modeling

    The parametric nature of a software package is defined as its ability to use the standard properties or parameters in defining the shape and size of a geometry. The main function of this property is to drive the selected geometry to a new size or shape without considering its original dimensions. You can change or modify the shape and size of any feature at any stage of the design process. This property makes the designing process very easy.

    For example, consider the design of the body of a pipe housing shown in Figure 1-24. In order to change the design by modifying the diameter of the holes and the number of holes on the front, top, and bottom faces, you need to select the feature and change the diameter and the number of instances in the pattern. The modified design is shown in Figure 1-25.

    Bidirectional Associativity

    As mentioned earlier, SOLIDWORKS has different modes such as Part, Assembly, and Drawing. There exists bidirectional associativity among all these modes. This associativity ensures that any modification made in the model in any one of these modes of SOLIDWORKS is automatically reflected in the other modes immediately. For example, if you modify the dimension of a part in the Part mode, the change will reflect in the Assembly and Drawing modes as well. Similarly, if you modify the dimensions of a part in the drawing views generated in the Drawing mode, the changes will reflect in the Part and Assembly modes. Consider the drawing views shown in Figure 1-26 of the body of the pipe housing shown in Figure 1-24. Now, when you modify the model of the body of the pipe housing in the Part mode, the changes will reflect in the Drawing mode automatically. Figure 1-27 shows the drawing views of the pipe housing after increasing the diameter and the number of holes.

    Windows Functionality

    SOLIDWORKS is a Windows-based 3D CAD package. It uses Window’s graphical user interface and the functionalities such as drag and drop, copy paste, and so on. For example, consider that you have created a hole feature on the front planar surface of a model. Now, to create another hole feature on the top planar surface of the same model, select the hole feature and press Ctrl+C (copy) on the keyboard. Next, select the top planar surface of the base feature and press Ctrl+V (paste); the copied hole feature will be pasted on the selected face. You can also drag and drop the standard features from the Design Library task pane to the face of the model on which the feature is to be added.

    SWIFT Technology

    SWIFT is the acronym for SOLIDWORKS Intelligent Feature Technology. This technology makes SOLIDWORKS more user-friendly. This technology helps the user think more about the design rather than the tools in the software. Therefore, even the novice users find it very easy to use SOLIDWORKS for their design. The tools that use SWIFT Technology are called as Xperts. The different Xperts in SOLIDWORKS are SketchXpert, FeatureXpert, DimXpert, AssemblyXpert, FilletXpert, DraftXpert, and MateXpert. The SketchXpert in the sketching environment is used to resolve the conflicts that arise while applying relations to a sketch. Similarly, the FeatureXpert in the Part mode is used when the fillet and draft features fail. You will learn about these tools in the later chapters.

    Geometric Relations

    Geometric relations are the logical operations that are performed to add a relationship (like tangent or perpendicular) between the sketched entities, planes, axes, edges, or vertices. When adding relations, one entity can be a sketched entity and the other entity can be a sketched entity, or an edge, face, vertex, origin, plane, and so on. There are two methods to create the geometric relations: Automatic Relations and Add Relations.

    Automatic Relations

    The sketching environment of SOLIDWORKS has been provided with the facility of applying auto relations. This facility ensures that the geometric relations are applied to the sketch automatically while creating it. Automatic relations are also applied in the Drawing mode while working with interactive drafting.

    Add Relations

    Add relations is used to add geometric relations manually to the sketch. The sixteen types of geometric relations that can be manually applied to the sketch are as follows:

    Horizontal

    This relation forces the selected line segment to become a horizontal line. You can also select two points and force them to be aligned horizontally.

    Vertical

    This relation forces the selected line segment to become a vertical line. You can also select two points and force them to be aligned vertically.

    Collinear

    This relation forces the two selected entities to be placed in the same line.

    Coradial

    This relation is applied to any two selected arcs, two circles, or an arc and a circle to force them to become equi-radius and also to share the same center point.

    Perpendicular

    This relation is used to make selected line segment perpendicular to another selected segment.

    Parallel

    This relation is used to make the selected line segment parallel to another selected segment.

    Tangent

    This relation is used to make the selected line segment, arc, spline, circle, or ellipse tangent to another arc, circle, spline, or ellipse.

    Note

    In case of splines, relations are applied to their control points.

    Concentric

    This relation forces two selected arcs, circles, a point and an arc, a point and a circle, or an arc and a circle to share the same center point.

    Midpoint

    This relation forces a selected point to be placed on the mid point of a selected line.

    Intersection

    This relation forces a selected point to be placed at the intersection of two selected entities.

    Coincident

    This relation is used to make two points, a point and a line, or a point and an arc coincident.

    Equal

    The equal relation forces the two selected lines to become equal in length. This relation is also used to force two arcs, two circles, or an arc and a circle to have equal radii.

    Symmetric

    The symmetric relation is used to force the selected entities to become symmetrical about a selected center line, so that they remain equidistant from the center line.

    Fix

    This relation is used to fix the selected entity to a particular location with respect to the coordinate system. The endpoints of the fixed line, arc, spline, or elliptical segment are free to move along the line.

    Pierce

    This relation forces the sketched point to be coincident to the selected axis, edge, or curve where it pierces the sketch plane. The sketched point in this relation can be the end point of the sketched entity.

    Merge

    This relation is used to merge two sketched points or end points of entities.

    Blocks

    A block is a set of entities grouped together to act as a single entity. Blocks are used to create complex mechanisms as sketches and check their functioning before developing them into complex 3D models.

    Library Feature

    Generally, in a mechanical design, some features are used frequently. In most of the other solid modeling tools, you need to create these features whenever you need them. However, SOLIDWORKS allows you to save these features in a library so that you can retrieve them whenever you want. This saves a lot of designing time and effort of a designer.

    Design Table

    Design tables are used to create a multi-instance parametric component. For example, some components in your organization may have the same geometry but different dimensions. Instead of creating each component of the same geometry with a different size, you can create one component and then using the design table, create different instances of the component by changing the dimension as per your requirement. You can access all these components in a single part file.

    Equations

    Equations are the analytical and numerical formulae applied to the dimensions during the sketching of the feature sketch or after sketching the feature sketch. The equations can also be applied to the placed features.

    Collision Detection

    Collision detection is used to detect interference and collision between the parts of an assembly when the assembly is in motion. While creating the assembly in SOLIDWORKS, you can detect collision between parts by moving and rotating them.

    What’s Wrong Functionality

    While creating a feature of the model or after editing a feature, if the geometry of the feature is not compatible and the system is not able to construct that feature, then the What’s Wrong functionality is used to detect the possible error that may have occurred while creating the feature.

    SimulationXpress

    In SOLIDWORKS, you are provided with an analysis tool named as SimulationXpress, which is used to execute the static or stress analysis. In SimulationXpress, you can only execute the linear static analysis. Using the linear static analysis, you can calculate the displacement, strain, and stresses applied on a component with the effect of material, various loading conditions, and restraint conditions applied on a model. A component fails when the stress applied on it reaches beyond a certain permissible limit. The Static Nodal stress plot of the crane hook designed in SOLIDWORKS and analyzed using SimulationXpress is shown in Figure 1-28.

    Physical Dynamics

    The Physical Dynamics is used to observe the motion of the assembly. With this option selected, the component dragged in the assembly applies a force to the component that it touches. As a result, the other component moves or rotates within its allowable degrees of freedom.

    Physical Simulation

    The Physical Simulation is used to simulate the assemblies created in the assembly environment of SOLIDWORKS. You can assign and simulate the effect of different simulation elements such as linear, rotary motors, and gravity to the assemblies. After creating a simulating assembly, you can record and replay the simulation.

    Seed Feature

    The original feature that is used as the parent feature to create any type of pattern or mirror feature is known as the seed feature. You can edit or modify only a seed feature. You cannot edit the instances of the pattern feature.

    FeatureManager Design Tree

    The FeatureManager Design Tree is one the most important components of SOLIDWORKS screen. It contains information about default planes, materials, lights, and all the features that are added to the model. When you add features to the model using various modeling tools, the same are also displayed in the FeatureManager Design Tree. You can easily select and edit the features using the FeatureManager Design Tree. When you invoke any tool to create a feature, the FeatureManager Design Tree is replaced by the respective PropertyManager. At this stage, the FeatureManager Design Tree is displayed in the drawing area.

    Absorbed Features

    Features that are directly involved in creating other features are known as absorbed features. For example, the sketch of an extruded feature is an absorbed feature of the extruded feature.

    Child Features

    The features that are dependent on their parent feature and cannot exist without their parent features are known as child features. For example, consider a model with extrude feature and filleted edges. If you delete the extrude feature, the fillet feature will also get deleted because its existence is not possible without its parent feature.

    Dependent Features

    Dependent features are those features that depend on their parent feature but can still exist without the parent feature with some minor modifications. If the parent feature is deleted, then by specifying other references and modifying the feature, you can retain the dependent features.

    AUTO-BACKUP OPTION

    SOLIDWORKS also allows you to set the option to save the SOLIDWORKS document automatically after a regular interval of time. While working on a design project, if the system crashes, you may lose the unsaved design data. If the auto-backup option is turned on, your data will be saved automatically after regular intervals. To turn this option on, choose Tools > Options from the SOLIDWORKS menus; the System Options - General dialog box will be displayed. Select the Backup/Recover option from the display area provided on the left of this dialog box. Next, choose the Save auto-recover information every check box in the Auto-recover area, if it is not chosen by default. On doing so, the spinner and the drop-down list provided on the right of the check box will be enabled. Use the spinner and the drop-down list to set the number of changes or minutes after which the document will be saved automatically. By default, the backup files are saved at the location X:/Users/<name of your machine>AppData/Local/TempSWBackupDirectory/swxauto (where X is the drive in which you have installed SOLIDWORKS 2023 and the AppData folder is a hidden folder). You can also change the path of this location. To change this path, choose the button provided on the right of the edit box; the Select Folder dialog box will be displayed. You can specify the location of the folder to save the backup files using this dialog box. If you need to save the backup files in the current folder, select the Number of backup copies per document check box and then select the Save backup files in the same location as the original radio button. You can set the number of backup files that you need to save using the Number of backup copies per document spinner. After setting all options, choose the OK button from the System Options - Backup/Recover dialog box.

    SELECTING HIDDEN ENTITIES

    Sometimes, while working on a model, you need to select an entity that is either hidden behind another entity or is not displayed in the current orientation of the view. SOLIDWORKS allows you to select these entities using the Select Other option. For example, consider that you need to select the back face of a model, which is not displayed in the current orientation. In such a case, you need to move the cursor over the visible face such that the cursor is also in line with the back face of the model. Now, click on the front face and choose the Select Other button from the pop-up toolbar; the cursor changes to the select other cursor and the Select Other list box will be displayed. This list box displays all entities that can be selected. The item on which you move the cursor in the list box will be highlighted in the drawing area. You can select the hidden face using this box.

    HOT KEYS

    SOLIDWORKS is more popularly known for its mouse gesture functionality. However, you can also use the keys of the keyboard to invoke some tools, windows, dialog boxes, and so on. These keys are known as hot keys. Some hot keys along with their functions are given next.

    Hot Key Function

    F11           Full screen

    S              Invokes the shortcut bar

    R              Invokes the recent documents

    F               Fits the object in the drawing over the screen

    Z               Zooms out

    Space Bar Invokes the Orientation menu

    Ctrl+1        Changes the current view to the Front View

    Ctrl+2        Changes the current view to the Back View

    Ctrl+3        Changes the current view to the Left View

    Ctrl+4         Changes the current view to the Right View

    Ctrl+5         Changes the current view to the Top View

    Ctrl+6         Changes the current view to the Bottom View

    Ctrl+7         Changes the current view to the Isometric View

    Ctrl+8         Changes the current view to the Normal View

    Ctrl+Shift+Z Changes the current view to the Previous View

    Ctrl+Arrows Moves the feature along the arrows direction

    Ctrl+Arrows Rotates the feature along the arrows direction

    Ctrl+B         Rebuilds the model

    Ctrl+Z          Invokes the Undo tool

    Ctrl+N          Invokes the New SOLIDWORKS Document dialog box

    Ctrl+O          Invokes the Open window

    Ctrl+S          Saves the document

    Ctrl+P          Prints the document

    Ctrl+A          Selects all the parts in the document

    Ctrl+C          Copies the selected feature

    Ctrl+V          Pastes the selected feature

    Ctrl+X          Cuts the selected feature

    Alt+F           Opens the File menu

    Alt+E           Opens the Edit menu

    Alt+V           Opens the View menu

    Alt+I             Opens the Insert menu

    Alt+T            Opens the Tool menu

    Alt+W           Opens the Window menu

    Alt+H      

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