Emerging Technologies in Entertainment Series
By Fouad Sabry
()
About this series
What Is Immersion Into Virtual Reality
Virtual reality (VR) gives users the impression that they are physically present in a setting that does not exist in the real world. The user of the virtual reality system is immersed in visuals, sounds, and other stimuli that together form an immersive whole environment, which is responsible for the creation of the perception.
How You Will Benefit
(I) Insights, and validations about the following topics:
Chapter 1: Immersion (virtual reality)
Chapter 2: Multimedia
Chapter 3: Virtual reality
Chapter 4: Augmented reality
Chapter 5: Mixed reality
Chapter 6: Head-mounted display
Chapter 7: Metaverse
Chapter 8: Virtual reality therapy
Chapter 9: 360-degree video
Chapter 10: Projection augmented model
Chapter 11: Astronaut training
Chapter 12: Oculus Rift
Chapter 13: zSpace (company)
Chapter 14: Windows Mixed Reality
Chapter 15: Virtual reality headset
Chapter 16: VR positional tracking
Chapter 17: Virtual reality in primary education
Chapter 18: Virtual reality game
Chapter 19: Virtual reality applications
Chapter 20: Immersive learning
Chapter 21: Cinematic virtual reality
(II) Answering the public top questions about immersion into virtual reality.
(III) Real world examples for the usage of immersion into virtual reality in many fields.
(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of immersion into virtual reality' technologies.
Who This Book Is For
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of immersion into virtual reality.
Titles in the series (2)
- Computer Generated Imagery: How Computer-generated Imagery Is Used in Movies and Animation
1
What Is Computer Generated Imagery The use of computer graphics to create or contribute to images in works of art, printed media, video games, simulators, computer animation, and visual effects in motion pictures, television programs, shorts, commercials, and videos is referred to as computer-generated imagery (also abbreviated as CGI). Although the word "CGI" is most generally used to refer to the 3-D computer graphics used for producing characters, scenes, and special effects in films and television, which is defined as "CGI animation," the pictures may be dynamic or static, and they may be two-dimensional (2D). How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Computer-generated imagery Chapter 2: Computer animation Chapter 3: Digital art Chapter 4: Autodesk 3ds Max Chapter 5: Visual effects Chapter 6: Scientific visualization Chapter 7: Visualization (graphics) Chapter 8: Non-photorealistic rendering Chapter 9: Real-time computer graphics Chapter 10: Virtual cinematography Chapter 11: 3D rendering Chapter 12: 3D computer graphics Chapter 13: Projection augmented model Chapter 14: Computer graphics (computer science) Chapter 15: Computer graphics Chapter 16: Fractal-generating software Chapter 17: List of 3D computer graphics software Chapter 18: History of computer animation Chapter 19: 3D modeling Chapter 20: Visual computing Chapter 21: Virtual humans (II) Answering the public top questions about computer generated imagery. (III) Real world examples for the usage of computer generated imagery in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of computer generated imagery' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of computer generated imagery.
- Immersion Into Virtual Reality: The perception of being physically present in a non-physical world
2
What Is Immersion Into Virtual Reality Virtual reality (VR) gives users the impression that they are physically present in a setting that does not exist in the real world. The user of the virtual reality system is immersed in visuals, sounds, and other stimuli that together form an immersive whole environment, which is responsible for the creation of the perception. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Immersion (virtual reality) Chapter 2: Multimedia Chapter 3: Virtual reality Chapter 4: Augmented reality Chapter 5: Mixed reality Chapter 6: Head-mounted display Chapter 7: Metaverse Chapter 8: Virtual reality therapy Chapter 9: 360-degree video Chapter 10: Projection augmented model Chapter 11: Astronaut training Chapter 12: Oculus Rift Chapter 13: zSpace (company) Chapter 14: Windows Mixed Reality Chapter 15: Virtual reality headset Chapter 16: VR positional tracking Chapter 17: Virtual reality in primary education Chapter 18: Virtual reality game Chapter 19: Virtual reality applications Chapter 20: Immersive learning Chapter 21: Cinematic virtual reality (II) Answering the public top questions about immersion into virtual reality. (III) Real world examples for the usage of immersion into virtual reality in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of immersion into virtual reality' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of immersion into virtual reality.
Read more from Fouad Sabry
Related to Emerging Technologies in Entertainment
Related ebooks
Female Force: RuPaul Rating: 0 out of 5 stars0 ratings100 Hardest Hitting Quotes Rating: 0 out of 5 stars0 ratingsReach Your Dreams: Five Steps to be a Conscious Creator in Your Life Rating: 0 out of 5 stars0 ratingsGrowing Up on the Farm Rating: 0 out of 5 stars0 ratingsThe Forgotten Spoon Rating: 0 out of 5 stars0 ratingsCrossed Wires: Team-Up Rating: 0 out of 5 stars0 ratingsBirds: Our Fine Feathered Friends: Seen by Sue and Drew Rating: 0 out of 5 stars0 ratingsThe Adventures of Eli and Jake Rating: 0 out of 5 stars0 ratingsSweet Pea Saves the Rainbows Rating: 0 out of 5 stars0 ratingsMonster’s Among Us: A War of Witches Rating: 0 out of 5 stars0 ratingsThree-Fold Cord: Creation Redemption Dominion Rating: 0 out of 5 stars0 ratingsOdyssey Presents: Anthology #2 Rating: 0 out of 5 stars0 ratingsglobo arte october issue 2021 Rating: 0 out of 5 stars0 ratingsPolitical Power: Ted Kennedy Rating: 0 out of 5 stars0 ratingsLegend of Isis: Darkness Falls Rating: 0 out of 5 stars0 ratings15 Minutes: Kim Kardashian Rating: 0 out of 5 stars0 ratingsLegend of Isis #10: Volume 2 Rating: 0 out of 5 stars0 ratingsOrbit: Mark Zuckerberg, Creator of Facebook Rating: 0 out of 5 stars0 ratingsThe Christmas Fish Rating: 0 out of 5 stars0 ratingsOrbit: The Cast of Doctor Who #1 Rating: 5 out of 5 stars5/5Introductory Business Guide: No Better Time to Start Than Now Rating: 0 out of 5 stars0 ratingsTom Corbett: Space Cadet: Classic Edition #8 Rating: 0 out of 5 stars0 ratingsVincent Price Presents #25 Rating: 0 out of 5 stars0 ratingsSimple Southern Recipes from Mother to Son Rating: 0 out of 5 stars0 ratingsThe Muse #1 Rating: 0 out of 5 stars0 ratingsOrbit: Mikhail Prokhorov Rating: 0 out of 5 stars0 ratingsBatty: The Adventures of Boomer and Matilda Rating: 0 out of 5 stars0 ratingsBruce the Fire Dog and His North Pole Friends Say Hello Rating: 0 out of 5 stars0 ratingsAs I Muse Rating: 0 out of 5 stars0 ratingsGlobo Arte July 2022 Issue Rating: 0 out of 5 stars0 ratings
Technology & Engineering For You
The Art of War Rating: 4 out of 5 stars4/5A Night to Remember: The Sinking of the Titanic Rating: 4 out of 5 stars4/5The Art of War Rating: 4 out of 5 stars4/5The Big Book of Maker Skills: Tools & Techniques for Building Great Tech Projects Rating: 4 out of 5 stars4/580/20 Principle: The Secret to Working Less and Making More Rating: 5 out of 5 stars5/5Navy SEALs Bug-In 2025 Guide: Transform Your Home into an Impenetrable Fortress of Security and Resilience Rating: 0 out of 5 stars0 ratingsThe Big Book of Hacks: 264 Amazing DIY Tech Projects Rating: 4 out of 5 stars4/5The CIA Lockpicking Manual Rating: 5 out of 5 stars5/5Longitude: The True Story of a Lone Genius Who Solved the Greatest Scientific Problem of His Time Rating: 4 out of 5 stars4/5Vanderbilt: The Rise and Fall of an American Dynasty Rating: 4 out of 5 stars4/5The Systems Thinker: Essential Thinking Skills For Solving Problems, Managing Chaos, Rating: 4 out of 5 stars4/5The 48 Laws of Power in Practice: The 3 Most Powerful Laws & The 4 Indispensable Power Principles Rating: 5 out of 5 stars5/5The Homeowner's DIY Guide to Electrical Wiring Rating: 5 out of 5 stars5/5The Invisible Rainbow: A History of Electricity and Life Rating: 5 out of 5 stars5/5Ultralearning: Master Hard Skills, Outsmart the Competition, and Accelerate Your Career Rating: 4 out of 5 stars4/5Nuclear War: A Scenario Rating: 4 out of 5 stars4/5Rethinking Narcissism: The Bad---and Surprising Good---About Feeling Special Rating: 4 out of 5 stars4/5The ChatGPT Millionaire Handbook: Make Money Online With the Power of AI Technology Rating: 4 out of 5 stars4/5Logic Pro X For Dummies Rating: 0 out of 5 stars0 ratingsSelfie: How We Became So Self-Obsessed and What It's Doing to Us Rating: 4 out of 5 stars4/5The Wuhan Cover-Up: And the Terrifying Bioweapons Arms Race Rating: 4 out of 5 stars4/5Mother of God: An Extraordinary Journey into the Uncharted Tributaries of the Western Amazon Rating: 4 out of 5 stars4/5Ghost Rider: Travels on the Healing Road Rating: 4 out of 5 stars4/5A History of the American People Rating: 4 out of 5 stars4/5On War: With linked Table of Contents Rating: 4 out of 5 stars4/5How to Repair Briggs and Stratton Engines, 4th Ed. Rating: 0 out of 5 stars0 ratings
Related categories
Reviews for Emerging Technologies in Entertainment
0 ratings0 reviews