IMDb RATING
8.5/10
2.5K
YOUR RATING
In an alternative Earth, where Hitler was eliminated from history, you play either side of a new war of the Soviet Union vs. the Allies.In an alternative Earth, where Hitler was eliminated from history, you play either side of a new war of the Soviet Union vs. the Allies.In an alternative Earth, where Hitler was eliminated from history, you play either side of a new war of the Soviet Union vs. the Allies.
- Awards
- 1 win
Dom Magwili
- Interrogator
- (voice)
Gwen Castaldi
- Announcer
- (voice)
Lanae Freeborn
- Tanya Adams
- (voice)
Frank Klepacki
- Soviet Soldier
- (voice)
- …
William Randolph
- Allied Soldier Commander
- (as Bill Randolph)
Storyline
Did you know
- TriviaRed Alert was originally planned to be an expansion to Command & Conquer (1995) but ended up so good that Westwood made it into a game in its own right.
- GoofsEastern European countries, such as Poland, have the borders they were given in "our" 1945, after being conquered by the Nazis and reconstructed by the Soviets. Yet the Nazis never existed in this chronology, so they couldn't have invaded Poland.
- Quotes
Josef Stalin: When you kill one, it is a tragedy. When you kill ten million, it is a statistic.
- Crazy creditsIn the end credits, the Interrogator is listed as one of the Allies, when in the game he was a Soviet.
- Alternate versionsGerman version is heavily cut: Hitler is missing from the introduction. All soldiers have been replaced by Cyborgs.
- ConnectionsFeatured in Troldspejlet: Episode #16.2 (1997)
Featured review
I believe Red Alert is one of the few games of the mid-nineties that stood the test of time and that is still immensely enjoyable so many years after it's release.
Red Alert was released only year after the original C&C, having started out as a expansion pack but somewhere along the line Westwood decided to convert it into a full sequel. This shows because the 2 games have similar game-play, graphics and most of the units in Red Alert are exact copies from C&C. However where Red Alert manages to surpass it's predecessor is with the addition of much more interesting story lines, campaigns with lots of twists and turns, improved cinematic sequences and also a few interesting air and sea units which improves game-play.
The player can choose between the Soviets and Allied campaign, each side have different strengths and weaknesses, requiring the player to adjust his strategy to the suit his side's particular strength and weaknesses. The Soviet units are generally stronger, but more expensive and slower than the Allied units. The Allied units are quicker and cheaper, but lack the firepower of the Soviet units. The game is difficult enough to challenge the casual gamer and keep you entertained for hours without being frustratingly difficult.
An area where I believe the developers got it wrong was with the balance of strengths and weaknesses of the Allied and Soviet sides, the Allied units are simply not cheap nor fast enough to make up for their lack of firepower, a large Soviet tank rush would usually easily wipe their Allied opponents off the map. The dumb AI is also not much of an improvement from the previous game, and is actually quite easy to beat once you've got the hang of the game.
Criticisms aside, If you are a RTS game fan and never got round to play this game (which is highly unlikely) or just want to go for a trip down memory lane, this game will still be worth your money and time.
Red Alert was released only year after the original C&C, having started out as a expansion pack but somewhere along the line Westwood decided to convert it into a full sequel. This shows because the 2 games have similar game-play, graphics and most of the units in Red Alert are exact copies from C&C. However where Red Alert manages to surpass it's predecessor is with the addition of much more interesting story lines, campaigns with lots of twists and turns, improved cinematic sequences and also a few interesting air and sea units which improves game-play.
The player can choose between the Soviets and Allied campaign, each side have different strengths and weaknesses, requiring the player to adjust his strategy to the suit his side's particular strength and weaknesses. The Soviet units are generally stronger, but more expensive and slower than the Allied units. The Allied units are quicker and cheaper, but lack the firepower of the Soviet units. The game is difficult enough to challenge the casual gamer and keep you entertained for hours without being frustratingly difficult.
An area where I believe the developers got it wrong was with the balance of strengths and weaknesses of the Allied and Soviet sides, the Allied units are simply not cheap nor fast enough to make up for their lack of firepower, a large Soviet tank rush would usually easily wipe their Allied opponents off the map. The dumb AI is also not much of an improvement from the previous game, and is actually quite easy to beat once you've got the hang of the game.
Criticisms aside, If you are a RTS game fan and never got round to play this game (which is highly unlikely) or just want to go for a trip down memory lane, this game will still be worth your money and time.
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- Country of origin
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- Also known as
- Command & Conquer: Alarmstufe Rot
- Production company
- See more company credits at IMDbPro
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