IMDb RATING
8.1/10
3.1K
YOUR RATING
When emperor Shao Kahn invokes a Mortal Kombat tournament rematch, Raiden gathers his Earthrealm warriors and takes them into Outworld.When emperor Shao Kahn invokes a Mortal Kombat tournament rematch, Raiden gathers his Earthrealm warriors and takes them into Outworld.When emperor Shao Kahn invokes a Mortal Kombat tournament rematch, Raiden gathers his Earthrealm warriors and takes them into Outworld.
Ho-Sung Pak
- Liu Kang
- (as Hosung Pak)
Phillip Ahn
- Shang Tsung
- (as Phillip Ahn M.D.)
Steve Ritchie
- Shao Kahn
- (voice)
Dan Forden
- The 'Toasty!' Guy
- (voice)
- (as Dan [Toasty] Forden)
Steve Beran
- Shadow Priest
- (uncredited)
Brian Glynn
- Shao Kahn
- (uncredited)
Elizabeth Malecki
- Sonya Blade
- (uncredited)
Joshua Y. Tsui
- Sub-Zero
- (uncredited)
- Directors
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- TriviaThe name of the hidden character Noob Saibot is the last names of game creators Ed Boon and John Tobias spelt backwards.
- GoofsWhen Kitana performs her "kiss of death" fatality on Liu Kang, his forearm bands disappear.
- Crazy creditsThe Super NES version of the game features a hidden intro: Shao Kahn walks next to the Acclaim Entertainment logo and taunts it while Kintaro walks in from the right and uses his teleport stomp attack to bend it downwards.
- Alternate versionsThe Sega Genesis version has a hidden finishing move that does not appear on any other platform of the game. Via a cheat menu, Rayden players on the armory stage can turn a defeated opponent into a small guy in a cheesy tuxedo, and the game calls this a "Fergality". This cheat menu also turns on a different "Toasty" face and accesses a hidden Blue Portal stage.
- ConnectionsFeatured in Gamesmaster: Episode #4.1 (1994)
Featured review
Mortal Kombat II is, without a doubt, the best fighting game ever made. As graphics and sound quality are irrelevant factors in game quality, the 16-bit sound and video on its Super Nintendo version are more than sufficient (as a side note, despite its obsolete technology, the SNES is still the best console ever because the games made for it were more fun than any game on any other system with the possible exceptions of Red Faction for the PS-2 and Perfect Dark for the N64). What makes MKII so wonderful is in the personality its characters have and the well-developed game mechanics.
A problem with too many games in the fighting genre is that the developers decided to subdivide attacks by strength or speed (Killer Instinct is the worst offender). I always enjoyed the fact that the Mortal Kombat series divided by height (Low Punch/High Punch, Low Kick/High Kick) instead. Also, the Mortal Kombat series is alone in having a meaningful block function (absent from the Street Fighter series, as well as Killer Instinct, Primal Rage, and Virtua Fighter). Beyond that, special moves are meaningful and distinct, and although some have the same basic principle (for instance, Scorpion's harpoon, Sub-Zero's freeze, and Reptile's force ball are all projectile attacks to disable an opponent), they all look and act differently (in the previous example, the freeze does no damage, the force ball is the slowest attack in the game and easily jumped over, and the harpoon can be stopped if Scorpion's hit while it's in the air).
Anyway, the point is, Mortal Kombat II, particularly with a human opponent, is incredible fun. I play between 2 and 3 hours a week against other people, still. This is the finest fighting game ever made, and it's worth the 40 bucks or so to buy a used Super Nintendo just to play it.
A problem with too many games in the fighting genre is that the developers decided to subdivide attacks by strength or speed (Killer Instinct is the worst offender). I always enjoyed the fact that the Mortal Kombat series divided by height (Low Punch/High Punch, Low Kick/High Kick) instead. Also, the Mortal Kombat series is alone in having a meaningful block function (absent from the Street Fighter series, as well as Killer Instinct, Primal Rage, and Virtua Fighter). Beyond that, special moves are meaningful and distinct, and although some have the same basic principle (for instance, Scorpion's harpoon, Sub-Zero's freeze, and Reptile's force ball are all projectile attacks to disable an opponent), they all look and act differently (in the previous example, the freeze does no damage, the force ball is the slowest attack in the game and easily jumped over, and the harpoon can be stopped if Scorpion's hit while it's in the air).
Anyway, the point is, Mortal Kombat II, particularly with a human opponent, is incredible fun. I play between 2 and 3 hours a week against other people, still. This is the finest fighting game ever made, and it's worth the 40 bucks or so to buy a used Super Nintendo just to play it.
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- Mortal Kombat 2
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