Screw 3dsmax Tutorial
Screw 3dsmax Tutorial
Screw 3dsmax Tutorial
1. Create a ‘Helix’ spline object from the create panel. Make sure there are
plenty of turns in it and that both radii are the same.
2. Add an extrude modifier and adjust the amount so it just about reaches the
next coil, get it as close as possible but don’t spend ages doing it as step 4
will sort it out.
4. Now as there is still a gap in-between the coils add a 'Vertex Weld' modifier
and increase the value just enough to weld the gap together.
6. Click the small grey box next to 'Connect' in the modify panel and give the
selection 1 edge segment. You will now have two spirals travelling the length
of the tube. (I forgot to do an image of this stage :)
7. Select one edge of one spiral and click 'Loop' (Alt+L) in the modify panel to
select the entire spiral. Then click the 'Scale' tool (R) and drag the web
connecting the two width axes for the tube (shown in yellow in the image
below), this will create your thread depth.
10. A little housekeeping is needed here to aid you further down the line. You
will see that the thread fades out in two opposite places on the end of the
thread and you need to do a little target welding to tidy it up.
In the picture below, ‘Target Weld’ the two red vertices to the green vertex.
12. Then create an 'Ngon' spline object with the amount of sides you just had
selected (40 for me) and align it slightly away from the end of the screw but
dead central from side to side and top to bottom. Make this Ngon about as
small as the hole running through the screw (if seen from the end)
this stage creates the chamfered end to the screw, you could just select the
hole and bevel it but you will find its not central and its not circular so this is
much nicer if a little more work
15. I then scaled and move the end face about a bit to give it a more correct
size and distance from the end of the thread.
17. Here’s how to chamfer the edges at the end to make mesh-smoothing
look nice (if you are using ‘Meshsmooth’, which you don’t have to)
The thread in the render below is very oversized and should be scaled down
quite a bit for a realistic screw/bolt. This is just for demonstration purposes.
Michael